Tooth and Tail mods
Tooth and Tail mod mods
Everything filed under mod by its own author, ordered by how much it is used.
- Tooth and Tail for Gorillasby PinKGeneral : - Commander goes 7.4 tiles.sec-1 from 4 tiles.sec-1 - Commander burrows in 1" from 2" - Commander has +10HP at the beginning - Commander isn't affected by terrain - You start with 56 food - Pigs have 20 HP - T1 warren HP raised to 42HP - Flying actors vision upgraded to +4 from +2 - Far...13 downloadsupdated 5 y ago
- Zeno Balance Modby Zeno AkoopDrastic re-balance13 downloadsupdated 5 y ago
- MACHINE GUN!!!!by 76561199059976487"We Will Make Tooth And Tail Great Again!"12 downloadsupdated 4 y ago
- Tiki Long Build Timesby Deep Sea50 percent increase of all build times.12 downloadsupdated 5 y ago
- Bobcatsby 76561198859970874Adds bobcats to the animal selection list, they have the squirrel trait but much more powerful. They can also spawn anywhere on the map. Note that there are some balance changes.11 downloadsupdated 4 y ago
- Patch Test 05by EELuminatusExperimental balance mod, based on v1.8.0.1: Snakes move at Lizard speed; Lizards to 7 HP; Toads to 9 HP.11 downloadsupdated 5 y ago
- SCREW GUNS!!!!by 76561199059976487"We Will Make Tooth And Tail Great Again!"11 downloadsupdated 4 y ago
- Patch Test 02bby EELuminatusFor use with public_test (v1.8.1.1) only! - Crow to 6 HP, 3 DPS, 0.25s cast time and 0.1s movement cooldown; Mole to 12 HP, 1 DPS against units, can hit a unit and a structure if they share a tile; Skunk to 32 HP, 0.1s root time, single-tile gas; Snake to 30 HP, no speed boost, no root time, 1.5...10 downloadsupdated 3 y ago

