mod
Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod
by snoopy
Description * The mod adds new and more mercenaries to MK1212 mod and MK1380 mod (New unit and unit cards) * You need to place this mod on top of the MK1212 mod and the Medieval Kingdoms 1212 AD New Units and New Unit Cards submod. * The mod will be finalised and updated after the major update. I...
- Latest version
- no release indexed
- Downloads
- 36.0k
- Rating
- 860
- Filed under
- Mod, Overhaul
- Updated
- 2 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ATTILA all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: ATTILA versions does Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ATTILA.