Total War: ROME II - Emperor Edition mods
Total War: ROME II - Emperor Edition campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
1.2k campaign mods
- Sparta Unleashedby OskarThis mod removes the cap for the Spartan units and increases the max number of men for Heroes of Sparta. Modified units: Royal Spartans - 6 units max ----> unlimited Spartan Hoplites - 20 units max ----> unlimited Spartan Pikes - 20 units max ----> unlimited Heroes of Sparta - 2 units max ----> u...32.8k downloadsupdated 12 y ago
- Minor Factionsby Darick SkarrGrand Campaign and Caesar in Gaul This mod removes the hidden bonus minor factions receive. It also lowers minor faction base income. Previously all factions had the same base income. It does not affect any playable factions in the Grand Campaign or Caesar in Gual. Minor factions still have the p...32.7k downloadsupdated 12 y ago
- 1 Turn Research/Technology(ALL Campaigns)by xMusashiKorianxSo I have had my version of this mod for awhile, I finally decided to share it. Enjoy - I keep this updated whenever I can whenever they patch the game so just be patient. :) This will make ALL technologies take 1 turn to research/finish. *NOTE(S)* This mod may not be savegame compatible with old...32.5k downloadsupdated 8 y ago
- A world to exploreby AveMetalThis mini mod erases the city icons that shows all the locations in the campaing maps through the fog of war. Now you can bring back the exploration function to your agents... or armies ¬¬ - Compatible with saved games (no need to start a new campaign) and with patch 20 (Ancestral Update). My Rom...32.1k downloadsupdated 8 y ago
- More Diplomatic Outcomesby wolphyxAdds new diplomatic outcomes to bring more variety to politics. From trade deals and arms deliveries to research agreements. Works with the latest patch. Further outcomes will be added in future. What exactly does this mod do? I have added some new diplomatic outcomes that may occur when one of y...32.0k downloadsupdated 3 mo ago
- Huge Incomeby Zeueschange's all playable base faction income to 25k. kindly note this is the base faction income, which will be effected by the tax level.31.0k downloadsupdated 8 y ago
- 1 Year 24 Turnby kadaju- 1 Year 24 Turn - * General, Admiral, Agent - long life, can be use for a long time Fall of the Samurai - 1Year 24turn, This mod is the same time ------------------------------------------------------------------------------- I've been using a language translator, so I can't give an exact answer...30.8k downloadsupdated 12 y ago
- A More Aggressive AIby Thunder BagelOVERVIEW______________________________________________ So I made this mod because I hate how passive the AI is. It makes for a very boring game. They never want to declare war and never really challenge your expansion. This mod aims to change that. The way the CAI Personality folder works is that...30.8k downloadsupdated 6 y ago
- One Turnby Zeuesyour faction, should have one turn, building, research and recruiting.30.7k downloadsupdated 8 y ago
- 1Divide et Impera - Macedonian Wars More Factions Playableby DresdenThis submod opens up more factions to be played in the custom Macedonian Wars campaign in DeI. Playable: Aechean League, Aitolian League, Seleucids, Ptolemies, Epeiros, Athens, Sparta. Requires Divide et Impera. NOTICE: The new launcher has issues with mod load order which negatively impacts subm...30.5k downloadsupdated 7 y ago
- Wonders of the Ancient World - DEI Versionby Minion-JDivide et Impera compatible version of Wonders of the Ancient World. Mod Features: - 20 Event Message with artwork for each wonder detailing buffs, location and historical info. Stonehenge Dolmens of Karnag Pillars of Hercules Mount Vesuvius Mount Etna Sanctuary of the Great Gods Mount Olympus St...29.1k downloadsupdated 8 y ago
- Macedon - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...28.0k downloadsupdated 12 y ago
- Teutonic Campaignby StarsmilUpdated Feb 25. Campaign start date now is 1177 AD! 21 factions playable! You need 3 mods total: this, part 1 and part 2. Teutonic order stand alone campaign is available for all! Move this mod above Part 1 in Mod Manager!27.8k downloadsupdated 1 mo ago
- No AI agentsby Rickster RooSame as minus the cap changes.27.8k downloadsupdated 10 y ago
- No Army Limit + No Civil War + No Imperiumby ShogunNo civil wars. No army limit. No navy limit. No Imperium penalties. No edict limit. NOTE: Patch 16+ compatible. This will basically remove Imperium system for the player. All this does is determine how many armies you can recruit and when a civil war can take place. It also gives alot of negative...27.3k downloadsupdated 12 y ago
- Historical Family Systemby DresdenThis mod creates historical family members for most factions in the Grand Campaign. Rome and Carthage are not a part of this system, see below for mod versions for those factions. Do not use with Divide et Impera, it is already included in that mod. Although it is not a family tree, the basic con...27.2k downloadsupdated 7 y ago
- Maf's Faction Unlock Modby maffersThis mod unlocks the Bastarnae, Persia, the Etruscan League, the Masaesyli, Meroe, Nabatea, Rhodos, and Knossos for the single player campaign and for custom/multiplayer games. This mod also adds new units and fixes garrisons for these factions. A few units are also added for the Arevaci, Ardiaei...27.1k downloadsupdated 9 y ago
- War and Peaceby ChrissantTHIS MOD IS COMPATIBLE WITH EVERYTHING AND ANYTHING! _______________________________________________________________ Introduction & Contents Greetings, all this mod does is the following. Reduce the diplomatic penalty of accepting a peace negotiation immediately after declaring war. Reduce the di...26.4k downloadsupdated 5 y ago
- Realistic Roman Garrison & Barricadingby abel1717THIS IS A BETA RELEASE (For feedback) In real life the defending army has the advantage. Thats why the attacking armies will try to greatly outnumber the defenders. In Vanilla Rome II is the other way arround. In ancient times Romans excel at building defenses, barricades etc. I'm intending to br...25.9k downloadsupdated 8 y ago
- Maf's Improved Garrisonsby maffersThis mod adds more garrison units to higher tier capital and settlement buildings. The higher the tier, the more units are added and the higher the quality of the units. This creates a progressively stronger garrison for upgrading the main settlement chain, similar to previous game versions. This...25.7k downloadsupdated 8 y ago
- Viking Age [EN]by -Tentix-IMPORTANT: If you're using another language than english, you need to set your game to ENGLISH(Go to TW:R2 -> Right Klick -> Options -> Language) or use my localised GERMAN version (look further down, even if you dont speak German and dont want to switch your game language) or it wont work correc...25.4k downloadsupdated 9 y ago
- Double Unit Sizes !by Working JoePatch 12 Compatible! This mod simply doubles the amount of men per unit, and nothing more. Ex: An infantry unit of 160 men now will have 320; a cavalry unit of 40 men now has 80, and archer unit of 120 men will now have 240 men, etc. ~Compatible with Patch 12 and all mods that dont alter main_uni...25.3k downloadsupdated 12 y ago
- It's a Small World After Allby DresdenThis simple mod does two things. It makes it so that small AI factions can only field 2 armies and takes away the hidden income bonus for minor AI factions. Any AI faction with 2 regions or less will only be able to field 2 armies (rather than 4). This prevents small factions from overwhelming th...25.1k downloadsupdated 7 y ago
- 1Divide et Impera - Settler Unitsby DresdenThis is a submod for Divide et Impera that adds Settler units for all factions. These units allow you to recruit 600 of one population class in order to move it to another region via disbanding. Population should be added the same turn, but sometimes it may be on the next turn. Save game compatib...24.9k downloadsupdated 9 mo ago
- No Civil Warby JavatarRemoved the Civil War Event for every faction. *** IMPORTANT *** Not latest patch compatible - As i have no money left to buy the DLC i cant mod and test it. Feel free to support me with a DLC - Steam Gift. After getting it I can guarantee to update this mod immediately. For the desperated ones:...24.7k downloadsupdated 12 y ago
- Iceni - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...24.5k downloadsupdated 12 y ago
- Qin (Please read description)by StJaumeHello everyone, I have not worked on this mod since release, or have plans to work on it as I no longer have time to mod. If someone out there wishes to make any fixes to this mod for bugs, or issues or make improvements, feel free. But please credit the people below in the credits, as many of th...24.2k downloadsupdated 7 y ago
- Soft Medieval (submod)by StarsmilMove this mod higher than Part 1 and Part 2 in Mod Manager! This submod makes your medieval campaign more comfortable: 1. Small conversion's cost and time. 2. No negative general's traits. 3. Buffed edicts. 4. Increased base income. 5. Halved imperium penalties. 6. Sack and all diplomatic options...23.8k downloadsupdated 3 mo ago
- Carthage - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...23.7k downloadsupdated 12 y ago
- Positive Marriageby CrimsomriderHave you ever wished husbands and wives were not so evil sometimes, causing more harm than good to the family member you got attached to and wanted to see happily married? This mod simply inverts all negative stats from the marriage traits into positive. This way husbands and wives are more versa...22.9k downloadsupdated 8 y ago
- Egypt - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...22.8k downloadsupdated 12 y ago
- DEI 1.3.5 - AI Uses Population and More (WORLD SYSTEMS OVERHAUL SUBMOD)by Destroyer13579DISCORD - Full Systems Breakdown & Changelog - This mod is in active development. Expect frequent updates, balance changes, and new features. Join the Discord for the full picture. **CURRENTLY NOT WORKING IN MP CAMPAIGN, FUTURE PATCH SOON!** Savegame compatible, BUT please start a new game with e...22.0k downloadsupdated 1 mo ago
- 1 Turn Tech Rome onlyby britishjohn04This mod makes every technology 1 turn when playing as Rome. This mod does not allow the AI factions to research in 1 turn when you are playing as Rome. This is essentially a cheat mod that allows the player to reach later techs quickly for fun steam rolling of AI. * If you play as another factio...21.9k downloadsupdated 12 y ago
- 1 Turn Buildings(All Campaigns)by xMusashiKorianxSo I have had my version of this mod for awhile, I finally decided to share it. Enjoy - I keep this updated whenever I can whenever they patch the game so just be patient. :) This will make ALL buildings take 1 turn to build/construct/finish. *NOTE(S)* This mod may not be savegame compatible with...21.7k downloadsupdated 8 y ago
- Divide et Impera 12 Turns Per Year Submod ( 12TPY )by DresdenThis is to be used with Divide et Impera, found here. Sets your turns per year to 12. Find other Official Submods in the DeI Submod Collection. Not compatible with other mods or submods that change the startpos file. Compatible with DeI version 1.3 and later.21.6k downloadsupdated 9 mo ago
- DEI Realism: Upgradable Roads for DEIby Scipio21.5k downloadsupdated 7 y ago
- Double Size Garrisonsby Itchian ScratchiSick of auto-resolving settlement battles against garrisons of 6 or 7 units. Not worth your time to enter battle with them. Then this mod is for you. This mod simply doubles the sizes of garrisons. So now when you come across that little backwater village, they are actually going to give you a de...21.2k downloadsupdated 8 y ago
- AI improvement: Better & Rebalanced Campaign AIby Nor DogrothThe feature to allow all sack and subjugate options for all cultures has been removed. You can get it with this seperate mod or by using my Better Rome II Compilation. Improved and rebalanced AI Since most AI mods don't work for the last patch this mod brings back some AI balancing. It tweaks rec...21.1k downloadsupdated 7 y ago
- Hegemonia: Large Empires Mod 4TPYby DresdenThis mod expands the regions of the major powers at the start of the game. New campaign required. Qart-Hadašt - Carthage now has the starting regions of Libya and Nova Carthago. Res Pvblica Romana - Rome now has the starting regions of the Etruscans. Seleúkeia - The Seleucid Empire now has the st...21.0k downloadsupdated 8 y ago
- Banditry & Plagues from Empire Dividedby DresdenThis mod adds banditry, plagues and the new UI from Empire Divided into the other campaigns. No DLC necessary. Currently not active in Rise of the Republic. Save game compatible, compatible with most other smaller mods. NOT COMPATIBLE WITH DEI (DIVIDE ET IMPERA) *This is included in Divide et Imp...20.7k downloadsupdated 7 y ago
- Athens - Total Cheat Mod 2.2by .takeR.▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ __________________________T O T A L_C H E A T_M O D___________________________ ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Patch 2.2 Compatible ______________________________________________________________________________ This will modify the faction...20.4k downloadsupdated 12 y ago
- Immersive Character Names (over 690 new names!)by Working JoeIMMERSIVE CHARACTER NAMES WHAT IS THIS? This mod greatly expands the pool of character names for every culture group across every campaign. It adds nearly 700 brand new names for characters to the game. This mod should be particularly noticeable when playing as the Illyrians, the Dacians, and the...20.4k downloadsupdated 8 y ago
- Realistic City Defenseby PrimeReworks all world city defenses to make them more qualitative and realistic without adding free extra difficulty. City walls on demand. Places traps and bastion artillery. ** You need to end turn to see the new garrisons! Update v5.1.2 - Historical Artillery and fixes (click below for details) NE...20.4k downloadsupdated 10 y ago
- The Slave Mod (2)by PhalangitisRegardless to what it seems in the mod manager the mod is Still working.. For a Version compatible with Empire Divided Patch click HERE Save game compatible-latest patch-update copatible and probably compatible with every other mod that does not alter raiding stance..I did not import those featur...20.3k downloadsupdated 12 y ago
- Roma Victor! +3000 gold Romeby SanmayaRoma Victor! You like building huge armies as Rome? Or you hate never to see a big roman empire in your campaign to battle? With this mod you can! This mod gives Rome + 3000 gold baseincome for Grand Campaign, Punic Campaign and Gaul Campaign Credits to miluus, for making this mod for other facti...20.0k downloadsupdated 10 y ago
- Medieval 1100 AD - 12 turns per yearby StarsmilMove this mod above Part 1 in Mod Manager! This mod increases turns in year from original 4 to 12 in Medieval 1100 AD (NOT in 1177 AD). So your generals and agents will live 3 times longer. Also building time increased on 70%, tech research - on 50%, characters exp levels - on 30%. 1100 AD fans'...19.7k downloadsupdated 13 mo ago
- Major Factions Romeby Darick SkarrGrand Campaign, Hannibal at the Gates, and Caesar in Gaul This mod adds a bonus income to the capital of Rome. The aim is to increase the survivability and expansion of the major empires. There are several more mods that add a bonus income to other empires. You can subscribe to each one to stay m...19.4k downloadsupdated 12 y ago
- Sparta No Unit Capby ANS4Simple mod, does what it says in the title. It removes the cap from the Spartan units that have it, both from campaign and custom battle. Also it raises the Heroes of Sparta unit size from 120 to 160. It is also save compatible, even with a save made with a previously installed similar mod. COMPA...19.3k downloadsupdated 8 y ago

