mod
Coordinate Script Finder (Campaign)
This is a mod to help other modders to find the exact x, y coordinates on the campaign maps so that they can use them to place starting characters using Assembly Kit. How it works. There will be a file called log.txt which will be in your Rome 2 folder (not your data folder, the folder one level...
- Latest version
- no release indexed
- Downloads
- 111
- Rating
- 23
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Coordinate Script Finder (Campaign)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ROME II - Emperor Edition all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Coordinate Script Finder (Campaign) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: ROME II - Emperor Edition versions does Coordinate Script Finder (Campaign) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ROME II - Emperor Edition.