mod
Doubled Tech Research Time
For those who wants Longer Research time,so it would be fit in to 12 TPY,4 TPY,or 2TPY Mods. For Example,all Starting Tech(that one tech needed to unlock all of the Military/Infrastructure tech tree),needed 4 Turns to research instead of 2. and expect that 21 Turn Tech to turn into 42 Turn Tech.
- Latest version
- no release indexed
- Downloads
- 364
- Rating
- 13
- Updated
- 9 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Doubled Tech Research Time?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ROME II - Emperor Edition all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Doubled Tech Research Time safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: ROME II - Emperor Edition versions does Doubled Tech Research Time work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ROME II - Emperor Edition.