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Refreshed Grand Campaign Start

by Dr_Coxian

Just a quick little mod I mad to better my experience with Rome 2 in its current state. Carthage has taken all of its client's African holdings, removing Libya entirely (though they can still emerge as rebels or be liberated from Thapsus, Lepcis, or Macomades), as well as Alalia from the Etruscan...

Latest version
no release indexed
Downloads
2.6k
Rating
105
Filed under
campaign, Mod
Updated
8 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Refreshed Grand Campaign Start?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ROME II - Emperor Edition all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Refreshed Grand Campaign Start safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: ROME II - Emperor Edition versions does Refreshed Grand Campaign Start work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ROME II - Emperor Edition.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 33 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.