mod
Rise of the Titans: Philip´s Campaign
by X1WOW
In this campaign you will have to take control of Philip and obliterate the thracians and greeks. Due to incompatibility problems, you will have to ONLY activate this campaing and the Part 1, 2, 3 and 4; if you also try to activate the Alexander´s campaign along with this mod, the game will crash...
- Latest version
- no release indexed
- Downloads
- 5.6k
- Rating
- 146
- Filed under
- campaign, Mod
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Rise of the Titans: Philip´s Campaign?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: ROME II - Emperor Edition all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Rise of the Titans: Philip´s Campaign safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: ROME II - Emperor Edition versions does Rise of the Titans: Philip´s Campaign work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: ROME II - Emperor Edition.