mod
Secondary Building Slot For Resource Counties for Every Factions
Added the Secondary Building Slot on Resource to All Cultures. Also Repurposed the 4 Secondary Bandit Buildings for All Cultures. Now You can Build a Second Building on a Minor County This mod is just me testing stuff around. Special Thanks to the modder IronicTw for Helping me create this mod.
- Latest version
- no release indexed
- Downloads
- 4.1k
- Rating
- 178
- Filed under
- campaign, Mod
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Secondary Building Slot For Resource Counties for Every Factions?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: THREE KINGDOMS all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Secondary Building Slot For Resource Counties for Every Factions safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: THREE KINGDOMS versions does Secondary Building Slot For Resource Counties for Every Factions work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: THREE KINGDOMS.