mod
TEST MOD : Buildings do not require technologies
This is a test mod, please be aware I will not necessarily update this past the current patch. This does a pretty simple thing, it removes technological requirements for Han and Yellow Turbans buildings. This is obviously unbalanced (as this removes the point of several techs without giving them...
- Latest version
- no release indexed
- Downloads
- 217
- Rating
- 9
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install TEST MOD : Buildings do not require technologies?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: THREE KINGDOMS all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download TEST MOD : Buildings do not require technologies safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: THREE KINGDOMS versions does TEST MOD : Buildings do not require technologies work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: THREE KINGDOMS.