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Animals for Avelorn - Submod

by Calm&NormalTime

Features Makes animals available from the Gaen Vale Settlement building Requires Animals for Wood Elves Tech & Skills For the purposes of benefiting from high elf tech and red line skills: All 4-legged animals count as silver helms Hawks, eagles, and griffons count as eagles Forest and lake drago...

Latest version
no release indexed
Downloads
3.0k
Rating
213
Filed under
Mod, Units
Updated
5 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Animals for Avelorn - Submod?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Animals for Avelorn - Submod safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER II versions does Animals for Avelorn - Submod work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 34 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.