mod
Greenskin Ranged Units
This mod slightly tweaks Greenskin ranged unit values. Changes Orc Arrer and Savage Orc Arrer Boyz by increasing Ammunition from 22 to 25 and increases range to 155 and increases damage slightly All night goblin archers have had their range increased to 125 and their armor piercing missile damage...
- Latest version
- no release indexed
- Downloads
- 1.1k
- Rating
- 41
- Updated
- 6 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Greenskin Ranged Units?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Greenskin Ranged Units safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER II versions does Greenskin Ranged Units work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.