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Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen

This fixes the duration of the kill captive option to be 5 rounds instead of 1 round for the wood elf, high elf, dark elf, and lizardmen races to match the rest of the game races. Three of the four new races for Warhammer 2 had bugged durations. This affects both the Vortex and Mortal Empires cam...

Latest version
no release indexed
Downloads
726
Rating
33
Updated
9 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

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Frequently asked

How do I install Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER II versions does Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.