mod
Protected Faction Capitals (no more having 3-5 factions control the whole map!)
Update: Capitals razed by human players now stay razed, and other factions will not colonize the ruins! Prevents the "tides"/complete control by a few factions due to the AI momentum steamrolling tiny factions and eventually destroying larger factions completely. AI targeting against faction capi...
- Latest version
- no release indexed
- Downloads
- 565
- Rating
- 96
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Protected Faction Capitals (no more having 3-5 factions control the whole map!)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Protected Faction Capitals (no more having 3-5 factions control the whole map!) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER II versions does Protected Faction Capitals (no more having 3-5 factions control the whole map!) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.