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SFO: Grimhammer II: No New Units SUBMOD

by Venris

This is submod for SFO: Grimhammer II. It removes all new units added by main mod in campaign. Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY 100% SAVE COMPATIBLE Changes: - All new units are disabled in...

Latest version
no release indexed
Downloads
45.7k
Rating
325
Filed under
Mod, Overhaul
Updated
5 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install SFO: Grimhammer II: No New Units SUBMOD?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download SFO: Grimhammer II: No New Units SUBMOD safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER II versions does SFO: Grimhammer II: No New Units SUBMOD work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.

Last checked 16 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 41 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.