mod
SFO: Grimhammer II: No New Units SUBMOD
by Venris
This is submod for SFO: Grimhammer II. It removes all new units added by main mod in campaign. Notice: DO NOT REPORT BUG OR BALANCE ISSUES, UNLESS YOU HAVE TESTED SFO WITH NO OTHER MODS ENABLED! SUBMOD REQUIRE MAIN MOD TO WORK PROPERLY 100% SAVE COMPATIBLE Changes: - All new units are disabled in...
- Latest version
- no release indexed
- Downloads
- 45.7k
- Rating
- 325
- Filed under
- Mod, Overhaul
- Updated
- 5 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install SFO: Grimhammer II: No New Units SUBMOD?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download SFO: Grimhammer II: No New Units SUBMOD safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER II versions does SFO: Grimhammer II: No New Units SUBMOD work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.