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VCO 2 - Extended Multiplayer Submod

Introduction You start a multiplayer campaign. It takes more time. Nice. Introduced Changes The Head to Head/Co-Op victory campaigns now requires owning or razing 999 settlements instead of 100. Frequently Asked Questions A list of frequently asked questions can be found here. Special Thanks Spec...

Latest version
no release indexed
Downloads
906
Rating
36
Updated
5 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install VCO 2 - Extended Multiplayer Submod?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER II all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download VCO 2 - Extended Multiplayer Submod safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER II versions does VCO 2 - Extended Multiplayer Submod work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER II.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.