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AI Embeds Passive Agents

by Commiss4r

Enemy agents again won't use offensive skills and AI will put them into armies more often than not. The AI should still be able to use unique actions like warlock bombs, pirate coves, and nurgle plagues. I had stopped these in my TWW2 mod and did not enjoy the loss of fluff or how handicapped it...

Latest version
no release indexed
Downloads
11.5k
Rating
460
Filed under
campaign, Mod
Updated
4 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install AI Embeds Passive Agents?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download AI Embeds Passive Agents safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does AI Embeds Passive Agents work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 39 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.