mod
AoR Mercenaries - Rune Golems submod
Hello, This submod adds Dwarven Rune Golems as mercenary units, initially at turn 10 in Zhufbar and Karaz-a-Karak then in all Dwarven provinces at turn 50. This submod requires both the Rune Golems mod and only one of either the loreful or unlimited versions of my AoR Mercenaries mod. AoR Loreful...
- Latest version
- no release indexed
- Downloads
- 905
- Rating
- 22
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install AoR Mercenaries - Rune Golems submod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download AoR Mercenaries - Rune Golems submod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does AoR Mercenaries - Rune Golems submod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.