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Faster Movement On Roads

by Mr. Tarzan

Movement cost on roads has been reduced from 80 to 50. Roads are predetermined areas on the campaign map, like forests and hills. Unlike previous titles, road levels are not upgradable despite indications in the files that it was planned to be included at some point. This mod is compatible with v...

Latest version
no release indexed
Downloads
6.5k
Rating
470
Filed under
campaign, Mod
Updated
5 mo ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Faster Movement On Roads?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Faster Movement On Roads safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does Faster Movement On Roads work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 48 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.