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矿场不再需要苦力

将混沌矮人的哨站矿场的劳动力需求改为0,这样你就可以随便建设哨站省而不用担心苦工来源问题了 (钻机,特殊资源仍然需要苦力) 可以载入已有存档 测试发现:绿皮代码小子的公式是:行省生产原材料数量=行省最大生产量*(本省劳工数/本省需求劳工数) 这意味着如果有个钻机/特殊资源没有劳动力,整个行省的原材料全部归0 (保留一点苦工需求,你才知道你玩的是混沌short人.jpg)

Latest version
no release indexed
Downloads
1.7k
Rating
58
Updated
3 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

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Frequently asked

How do I install 矿场不再需要苦力?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download 矿场不再需要苦力 safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does 矿场不再需要苦力 work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.