mod
Knight (not night) Goblins
This is my first mod that hasn't been merely a submod or fix for work that has mostly been done by others. I owe my progress to the folks of the SCM discord and the various video-tutorial creators. Knight Goblins Not expressly lore-friendly, name wise at least, the game makes mention of some wolf...
- Latest version
- no release indexed
- Downloads
- 332
- Rating
- 36
- Updated
- 22 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Knight (not night) Goblins?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Knight (not night) Goblins safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Knight (not night) Goblins work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.