mod
Magic/Artillery Rebalance - Anti-Monstrous+ Damage - SFO submod
Mod Summary Adjusts spell and large projectile damage to be more of a threat to larger or tougher enemies. Large projectiles such as cannonballs, bolt throwers and many magic projectiles are now serious threats for larger monsters, and a lord or a unit of trolls will no longer be able to stand in...
- Latest version
- no release indexed
- Downloads
- 3.0k
- Rating
- 62
- Updated
- 4 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Magic/Artillery Rebalance - Anti-Monstrous+ Damage - SFO submod?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Magic/Artillery Rebalance - Anti-Monstrous+ Damage - SFO submod safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Magic/Artillery Rebalance - Anti-Monstrous+ Damage - SFO submod work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.