mod
Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!)
Updated for Omens of Destruction! I still see people on forums complaining a lot about how factions get destroyed before they can get to them, leading to hegemony on the campaign map of a handful of factions, and how Legendary Lords get wiped out before they can confederate them. My mod fixes tha...
- Latest version
- no release indexed
- Downloads
- 2.0k
- Rating
- 261
- Updated
- 21 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!)?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!) safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Protected Faction Capitals (Save the Elector Counts, Confederate Every LL!) work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.