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Raiding for Resources

by SinisterWeasel

Very light script mod which allows every faction to gain trade resources and a small extra bonus effect from raiding other regions with an existing resource and the corresponding building constructed. The resources will appear at your capital for an additional 2 turns for each turn spent raiding....

Latest version
no release indexed
Downloads
6.2k
Rating
306
Filed under
campaign, Mod
Updated
10 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Raiding for Resources?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Raiding for Resources safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does Raiding for Resources work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 14 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 47 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.