mod
Remove SFO factionwide unit caps for AI
by Cerb
Adds 500 unit caps to all AI factions. Thanks to zach for reminding me there was an easier way to do this, so this is now save game compatible and will work from turn 1. This essentially allows AI to have their factionwide caps removed, while still holding the player to the normal limits. This wi...
- Latest version
- no release indexed
- Downloads
- 5.2k
- Rating
- 24
- Filed under
- campaign, Mod
- Updated
- 13 mo ago
- Available on
- Steam Workshop
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Frequently asked
How do I install Remove SFO factionwide unit caps for AI?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Remove SFO factionwide unit caps for AI safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Remove SFO factionwide unit caps for AI work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.