mod
Singe's Units for Tzeentch
by Singemeister
Look, I like Tzeentch. I like that Tzeentch's roster and animation set left a lot open for me to play with. So Tzeentch got five units. So sue me. Daniel can only recruit the Exalted Screamer, Horror-Knights, and Screaming Chariot, not the Cultists, and they're not currently beholden to the the p...
- Latest version
- no release indexed
- Downloads
- 21.7k
- Rating
- 583
- Filed under
- Mod, Units
- Updated
- 9 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Singe's Units for Tzeentch?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Singe's Units for Tzeentch safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Singe's Units for Tzeentch work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.