mod
Tomb Kings - Extra starting army + faster tech
Simple changes that makes the tomb kings feel a bit less of a slog. Every tomb king factions, AI included, gets 1 free extra army at campaign start (Arkhan ends up with 3). The research rate penalty applied after each dynasty gets reduced to -20% from -30%.
- Latest version
- no release indexed
- Downloads
- 319
- Rating
- 19
- Updated
- 14 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Tomb Kings - Extra starting army + faster tech?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Tomb Kings - Extra starting army + faster tech safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does Tomb Kings - Extra starting army + faster tech work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.