mod
[Vampire Coast] No Pirate Cove Cooldown
by Freiya
This mod simply reduces the cooldown to establish a pirate cove with a hero from 15 turns to 1 turn. From a balancing perspective, the existence of this cooldown doesn't really make sense for several reasons : - There is already a 15 turns debuff that increases the cost to establish new pirate co...
- Latest version
- no release indexed
- Downloads
- 11.0k
- Rating
- 528
- Filed under
- campaign, Mod
- Updated
- 9 mo ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install [Vampire Coast] No Pirate Cove Cooldown?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download [Vampire Coast] No Pirate Cove Cooldown safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER III versions does [Vampire Coast] No Pirate Cove Cooldown work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.