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[Vampire Coast] No Pirate Cove Cooldown

by Freiya

This mod simply reduces the cooldown to establish a pirate cove with a hero from 15 turns to 1 turn. From a balancing perspective, the existence of this cooldown doesn't really make sense for several reasons : - There is already a 15 turns debuff that increases the cost to establish new pirate co...

Latest version
no release indexed
Downloads
11.0k
Rating
528
Filed under
campaign, Mod
Updated
9 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install [Vampire Coast] No Pirate Cove Cooldown?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download [Vampire Coast] No Pirate Cove Cooldown safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does [Vampire Coast] No Pirate Cove Cooldown work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 49 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.