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Winds Of Magic and Knowledgeable

Hello! This mod increases the base winds of magic cap to 150. Also makes the traits Knowledgeable, Primed, Conductor, and Negator give +10 winds of magic cap faction wide. The Skill "Magical Reserves" will increase the magic cap by +20 for the army. This mod is a variant of my other mod "Magic an...

Latest version
no release indexed
Downloads
1.5k
Rating
99
Updated
2 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Winds Of Magic and Knowledgeable?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER III all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Winds Of Magic and Knowledgeable safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER III versions does Winds Of Magic and Knowledgeable work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER III.

Last checked 19 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.