Total War: WARHAMMER mods
Total War: WARHAMMER mod mods
Everything filed under mod by its own author, ordered by how much it is used.
- Grand Order of the Reiksguard - All In One Collectionby NoxThis mod is a collection of all my "Grand Order of the Reiksguard" unit mods in one single file to help those of you who are close to the mod limit. I hope you enjoy using it but feel free to leave constructive feedback so i know what's good and where things could or should be improved :) This co...11.5k downloadsupdated 8 y ago
- Hochland Longrifles Sniper Elite Editionby TAS04159Hi all This is my first unit mod, the Hochland Longrifles. I couldn't believe CA would leave these guys out..they are one of my favorite Best used with Better Guns Mod. Vanilla Balanced Version will be out soon Stats: Unit: 30 men Range 250 Reload time: 2 times slower handgunners. Make em count....11.5k downloadsupdated 9 y ago
- DeStark's High Magic & Archmageby DeStarkNew Lore of Magic: High Magic ( Qhaysh ) New Hero for All Factions: Mysterious Archmage This Is an end game legendary hero with a 9000 price and 4000/Turn upkeep cost, trust me, he is worthy of every penny, also you can only have a maximum of 1 unit. This mysterious stranger travels around the ol...11.5k downloadsupdated 9 y ago
- Deathclaw & Pegasus - Right from the start!by Wolfman (alive and kicking)Hi all, this little (SAVE GAME COMPATIBLE!) mod allows you to unlock the special mounts - Deathclaw and Pegasus - for Karl Franz and Balthasar Gelt at the beginning of your campaign. You just have to gain some quick skill points and you are ready to go! The mod also unlocks the "Leader of Men" (K...11.5k downloadsupdated 10 y ago
- Buildings Overhaul: More Meaningful Managementby Dr. GThis mod adds and rebalances building effects so that each building chain for each race feels useful and unique, with bonuses that actually matter in the campaign and in battle. With this mod, the decision of what to build should no longer be quite as easy, as each building chain will give useful...11.4k downloadsupdated 9 y ago
- Conquer Anywhere - Beastmen Editionby DresdenThis mod allows all non-chaos factions, including beastmen, to conquer any region on the map regardless of culture type. Wood elves are left as they are in vanilla. Known Issues: - Once Beastmen settle, they will lose the ability to form a horde. - Beastmen will use an alternate version of their...11.3k downloadsupdated 9 y ago
- Rise of the Beastmen - Revised Versionby ZarkisRise of the Beastmen is a scripted event mod for those who think that there are not enough beastmen in the campaign. It will spice up the main warhammer campaign with two beastmen invasions, one in the early and one in the late game. It also adds additional hordes at game start and improves the h...11.2k downloadsupdated 9 y ago
- Realistic Climate Battle Change (No Unit Change)by SionaeHi everyone, This mod has been made to satisfy the demands of many people that asked to make a mod changing weather without changing unit behavior. If you want to see my original mod, you'd like to go there : My mod "No Fog in Battle" : If you want battles to be in sunshine : CHANGES : Improved r...11.2k downloadsupdated 10 y ago
- Dem Orkz! - Lore-friendly Recolorby constantinopleThis is a recolor for the Greenskinz. Like my other recolors it adds variance to the units. Instead of uniform dark red shirts, which were, one, boring, and two, made no sense, since greenskinz are supposed to be a wild collection of orc tribes only rudimentarily united by Grimgor and Azhag - the...11.2k downloadsupdated 10 y ago
- Seductive Vampiresby RamyamThis is a stand alone version of "The von Carsteins!" graphical mod collection of mine: check it out! :D The original vampire skin wasn't to my liking, I looked through mods but didnt find any that looked the way I wished. So I decided to change the textures and the icons respectivly. This mod ch...11.0k downloadsupdated 10 y ago
- Mixu's Empire of Man - Crynsos editionby MixuEmpire of Man 2.0. released! Main Features: New units for Empire, unit roster is in discussion Every state has unique barrack building, meaning you can only recruit certain units from certain barrack building. Added missions and events for Middenland, Wissenland and Averland Additional technologi...11.0k downloadsupdated 9 y ago
- Building the Empireby TankbusterFuck Norsca. That is all. ___________________________________________________________________________________________ Have you ever thought that the campaign map aspect of the empire was a tad too simple? That the empire was not the powerhouse of the old world but just a series of provinces that...11.0k downloadsupdated 9 y ago
- Diplomatic Options - No Confederationsby DresdenThis mod disables confederations for all factions. Compatible with most other mods, except the the Diplomatic Option confederation mods. Save game compatible. Conquer Anywhere - CHOOSE ONE Conquer Anywhere & Diplomatic Options Conquer Anywhere - Base Version Conquer Anywhere (Excluding Norsca) Co...11.0k downloadsupdated 9 y ago
- azumi's Growth Buildings Give Moneyby azumiThis mod changes the growth buildings (farms, etc.) of the Empire, Dwarfes, Vampires and Greenskins, so they don't become obsolete, when the cities have sufficiently grown and you want to keep them around for the replenishment bonus. The growth buildings provide half the money of the correspondin...11.0k downloadsupdated 9 y ago
- Lokerian's Torgovann Overhaul Faction Pack (Outdated - No Longer Supported)by LokerianTorgovann Overhaul - Released! New Torgovann Unit Reskin Released in the description bellow! ============================================================================== Consider a thumbs up, if you enjoy the Mod. It always brings me to smile :) If you didn't enjoy the mod and have some good id...10.9k downloadsupdated 10 y ago
- Conquer Anywhere - Beastmen & Chaosby DresdenThis mod allows all factions, including beastmen and chaos, to conquer any region on the map regardless of culture type. Wood elves are left as they are in vanilla. Known Issues: - Once Chaos/Beastmen settle, they will lose the ability to form a horde. - Chaos/Beastmen will use an alternate versi...10.9k downloadsupdated 9 y ago
- Siege of Karak Kadrin: The Slayer Shrineby MarukaSo they've broken down the gate? Big deal. Did you think the Dwarfs would give up that easily? Think again. Welcome to the second stage of the Siege of Karak Kadrin! The attackers have broken down the gates, and the Dwarfs hold their ground before the Great Slayer Shrine of Karak Kadrin. Features...10.9k downloadsupdated 10 y ago
- Walls for all settlements and all racesby BladeukThis mod adds walls to all level minor settlements, for all races that have settlements (The Chaos hordes obviously don't get walls as they are a horde and Wood Elves do not have walls in their woods). This means all seige battles are now defensive/offensive battles, no more having to fight an op...10.8k downloadsupdated 10 y ago
- Lower Agents Capby MINOSThis Mod caps the Agents of each Type from 10 to 3, but Runesmith, Engineer and Wizard to 4. ------------------------------------------------------------------------------------------------------------------------------ Affects both Player and AI ! ------------------------------------------------...10.8k downloadsupdated 9 y ago
- Siscu's Unit Packby fjsiscuI will not give permission to use my work in any other mod. This is due to a habit, which is spreading, on put donation or patreon links, policy with which I disagree. I work for free and my work will not go to a mod that maybe monetise my work. Some example: Im Miri82 into TWC. There is my secon...10.8k downloadsupdated 10 y ago
- The Empireby ZarkisThis mod adds a new campaign mechanics, new dilemmata and incidents to your Empire campaign. NEEDS A NEW CAMPAIGN TO WORK PROPERLY! NEW MECHANIC - The State of the Empire (player only) As newly elected Emperor you are responible for the saftey and integrity of the Empire as a whole. As long as al...10.8k downloadsupdated 9 y ago
- One Turn Researchby xMusashiKorianxThis will make ALL research take 1 turn to finish. *NOTE(S)* This mod may not be savegame compatible with older saves prior to using the mod. This mod may not be compatible with all other mods so please be aware of this when stating things like; "This doesn't work why?!?!?@!#!" "This mod sucks it...10.7k downloadsupdated 9 y ago
- Ghastly Ghoulsby AtticNoteI'm consolidating my VC reskins here: A Dirty and Ghastly Vampire Counts Reskin SummaryThis reskins the Crypt Ghouls (and their RoR), Crypt Horrors and Strigoi Ghoul King. No data is changed, only their appearance. Update notes can be viewed in the Change Notes tab. + means new added, ! means a c...10.7k downloadsupdated 10 y ago
- Skull Experience Ranksby AtticNoteWhat Does This Do? This replaces the icons for unit experience with skulls instead of chevrons. It makes more sense for some factions to have their warriors tally their kills with skulls instead of receiving stripes to sew on their uniforms. This affects all factions. I have tried but you can't h...10.6k downloadsupdated 10 y ago
- Chaos Rifts spread Chaos Corruptionby MolayChaos Rifts, settlements razed by chaos or the norsca factions, will now spread Chaos Corruption. ( Version with less corruption here: All compatibility issues have been resolved. Can now been used together with my other corruption mods; as a result, the mods combining the chaos and vampire effec...10.4k downloadsupdated 10 y ago
- Improved Empire Garrisonsby Arni the TerminatorThis small mod strenghtens the imperial garrison forces. Dwarves version here: Improved Dwarf Garrisons Vampire Counts version here: Improved Vampire Counts Garrisons Greenskin version here: Improved Greenskin Garrisons Bretonnian version here: Improved Bretonnian Garrisons Wood Elves version her...10.4k downloadsupdated 9 y ago
- Bretonnia Unitsby TheakrusHello All, Welcome to my second Bretonnia unit pack, (the last one being before official release), this mod adds 2 new units and edits an already existing unit. Foot Squires have been changed to "Retainers" with more realistic helmets and armor. The other units are Retainers (Shields) and Mounted...10.4k downloadsupdated 10 y ago
- GLORY UNIT MODS SFO compatibility patchby Flamboyant Schemer61--------------------UPDATED FOR NORSCA PATCH-------------------------------------- This is a small mod that makes Glory Unit mods' units stats balanced with SFO. (Upkeeps, multiplayer costs and recruitment cost are also balanced.) *Compatible with the No Ranged Units for Vampire version.* Balanci...10.2k downloadsupdated 9 y ago
- Factionwide Building Bonusby Ed130-The VanguardTired of having to build your artillery in Mount Gumbad? Do you wish you had a large battlefield next to your Dark Lair? Wondering why your bonuses are not global? Well this mod should help, I made those special buildings affect recruits you get recruiting locally (global recruitment while encamp...10.1k downloadsupdated 10 y ago
- Chaos please WAIT FURTHER! - Delay for Chaos Invasion even furtherby sebsebVanilla trigger for the chaos invasion: Mid Game event imperium = 4 Turn 80 - ifplayer is not at the required imperium Late Game event imperium = 7 Turn 130 - ifplayer is not at the required imperium --------------------------------------------------- CHAOS PLEASE WAIT FURTHER (this mod) - trigge...10.1k downloadsupdated 10 y ago
- Sebidee's Unique Regiments of Renownby SebideeSebidee's Unique Regiments of Renown - Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. Here's my first mod for Total War: Warhammer. In the latest DLC 18 Regiments of Renown were added for the Empire and the...10.1k downloadsupdated 2 y ago
- Orcs & Goblins - 8th Edition Rosterby DecomposedFor Warhammer 2: Mortal Empires, click here. --------------------------------------------------------------------------------------------------------------------------------------- DESCRIPTION This mod aims to complete the official 8th edition Greenskin army book by adding loreful units while avo...10.1k downloadsupdated 9 y ago
- Chaos Waterby SableDrakeWhen making my dark water mod I discovered during testing how red water looks and was immediately reminded of the second impact from neon genesis evangelion. This mod brings the blood red water to the norsca/chaos regions. As a little bonus I also colored the water at skavenblight green. The rema...10.0k downloadsupdated 9 y ago
- OFFICERS OF THE CHAOS - Chaos Units have Officers!by IlluminatiRexThe vanilla game lacks officers within the various units at your disposal. Now the Chaos have Exalted Heroes leading each unit that is not a War Machine or Monster. The officer is functional and will engage in combat alongside his unit. The officers are the same size and strength as other members...10.0k downloadsupdated 10 y ago
- Sebidee's Two Points Per Level - Lordsby Sebidee- Updated 25.09.2024 - Save Game Compatible. Hello everyone! This mod has been updated! Please also check out my new mods for Warhammer 3. Hi guys, This is a small and simple mod. It makes it so that when characters level up they will have two skill points which you can use on perks. This version...10.0k downloadsupdated 2 y ago
- Guv's Additional Vanilla Units modby GuvenorenIt's finally done. My all in one pack is finally complete! 2 units for each important faction in the game. Alright, each of these units are for vanilla balance. Not compatible with Radious and never will be. These are for vanilla, overhauls can mess these units up. I'd avoid those mods. To read m...10.0k downloadsupdated 9 y ago
- Better LL Unit Cards - FULLby DagonDescription This is the full version of Better LL Unit Cards for TWW1. I've always thought that the LL unit cards looked a bit bland compared to the unit cards for the actual units, so I'm redoing the unit cards for LL to look more artistic to be more up to par with the units. The changes affect...10.0k downloadsupdated 9 y ago
- -100% Upkeep Player Onlyby Alpha Lima Echo Xray-100% Upkeep Player Only Hey guys as the description says this reduces the campaign upkeep by -100% for the player only, This is enabled on all difficulties: Easy was -25 is now -100 Normal was -10 is now -100 Hard was 0 is now -100 Very Hard was 0 is now -100 Legendary was 0 is now -100 First Mo...9.9k downloadsupdated 10 y ago
- Buildings Generate More Incomeby Unnamed_ShadowThis mod doubles the amount of income each building generates. Only focuses on economic buildings, like Mines, Vineyards, Ports, etc. Also with more income, the AI factions should have better armies to survive the Wood Elves rampage. Doesn't edit the base income given by the Settlement buildings,...9.8k downloadsupdated 9 y ago
- Undead Corruption Enhancedby Black StabbathThis mod Enhances the Balefire's Vamperic corruption significantly, provides +1 vamperic corruption to all main settlement buildings aswell as adding +3 corruption to the 'foster terror edict' and +2 corruption spreading to other surrounding provences. You should see more undead rebelions and wil...9.8k downloadsupdated 9 y ago
- Ogre Leadbelchersby HaradrimWith the current state of the wsmodels being broken I can not continue this mod. This is completely out of my power and simply have to wait for a fix. Leadbelchers : It is easy enough to spot Ogres from a Leadbelcher unit, for their faces are scorched, they bear severe powder burns, regularly fea...9.8k downloadsupdated 10 y ago
- Reskin Graceful Fay Enchantress Silvaronby DenReskin mod for a beautiful Fay Enchantress. Her mount, Silvaron is also redone. For those who want to serve the Lady. And if you want a mod for huge armies, massive and epic battles, you can try my other mod : Impressive Armies and Battles. And here is my other reskin mod.9.8k downloadsupdated 9 y ago
- [DISCONTINUED]Molay's Spells & Artifactsby MolayCheck out Cataph's revision of my mod here: This mod aims to make magic more useful in a variety of ways. It not only changes the spells themselves to have more of an impact, but also affects the skill trees to offer more Winds of Magic to the dedicated spellcaster heroes, meaning they will be ca...9.8k downloadsupdated 10 y ago
- Bons Varied Generals - Compilationby Bonzai101Features: - Replaces alot of the existing generals models to give you more variation in your gameplay - Replaces the corresponding unit cards and portraits, this is not randomized - This does not randomize the multiplayer/custom battle lord because of how the game is setup - Locks in the Red Duke...9.8k downloadsupdated 10 y ago
- Tuna's Expanded Unit Packby Frozen TunaAdditions of the following units to the Empire roster: ○ Griffon Knights ○ Black Pegasus Knights (Sword) ○ Black Pegasus Knights (Lance) ○ Demigryph Knights (Sword) Their stats are in the screenshots. Updated: Portholes should now display correctly (turn on 3d portholes to see), still no luck on...9.7k downloadsupdated 10 y ago
- Mixu's Heroes of the Empireby MixuThis mod adds these heroes for Empire roster: Gold Wizard (Metal wizard) Amethyst Wizard (Death wizard) Imperial Engineer, with 3 variants Engineer starts with grenade launcher, but you can upgrade him to have Hochland long rifle or Repeater Handgun. He has skill tree from dwarf engineer, with so...9.6k downloadsupdated 9 y ago
- Empire Units (Light Unit Mod)by TheakrusHello All! This is my Empire unit pack! I wanted more diversity in late game, more reaosn to choose stables in early game (light cav), options for combating superior infantry of Chaos, Vamps, etc. This pack contains 5 new units, Armoured Swordsmen, Armoured Spearmen, Archers Light Lancers and Arm...9.6k downloadsupdated 10 y ago
- Imperial Guardby NoxWelcome everyone! This mod adds the "Imperial Guard" unit to the Empire faction. I wanted to make this unit for a long time and now i finally managed to create it the way i envisioned it. This unit is how i imagine a fictional imperial guard regiment for the empire would look like. It is not base...9.6k downloadsupdated 8 y ago

