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Greenskins: Magic for Lords and LL's 2.0

by Ekzel

This mod gives all Greenskin Warbosses, Grimgor and Azhag access to all the magic lores, including big/little WAAAGH! magic. Savegame compatible, should play nice with almost every mod out there. Details on the skill tree flow below. X Magic Novice 1 - Nothing (basically paying a point to unlock...

Latest version
no release indexed
Downloads
482
Rating
12
Filed under
campaign, Mod
Updated
10 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Greenskins: Magic for Lords and LL's 2.0?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Greenskins: Magic for Lords and LL's 2.0 safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Total War: WARHAMMER versions does Greenskins: Magic for Lords and LL's 2.0 work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 25 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.