mod
Wake's Realism Submod: Smoesville's Warhammer
by Smoe
DONE Up to date with Wake's 1.5.4 Removed those units from the vanilla roster that i wanted gone, also limited the Steamtank to 3 and the Gyrocoptors to 2. Added my two vampire banner mods plus a Dwarf Ranger mod that gives them the artillery bodies so as to differentiate from the Great Axe Quarr...
- Latest version
- no release indexed
- Downloads
- 77
- Rating
- 5
- Filed under
- Mod, Overhaul
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Wake's Realism Submod: Smoesville's Warhammer?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Total War: WARHAMMER all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Wake's Realism Submod: Smoesville's Warhammer safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Total War: WARHAMMER versions does Wake's Realism Submod: Smoesville's Warhammer work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Total War: WARHAMMER.