Total War: WARHAMMER
Total War: WARHAMMER mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Colossal Squigs - Glory Mod Versionby SleepyNarwhalzYou asked for, it and now its here! The glory mod version of Colossal Squigs! The vanilla mod can be found here:1.1k downloadsupdated 10 y ago
- New Chaos Banner Symbolby JayloThis mod simply puts a new chaos symbol on the campaign banner. Updated: works with new update & dlc. UPDATE: Replaced the stock game chaos shield icons with the new chaos symbol.1.1k downloadsupdated 10 y ago
- Chaos: Heaven Lore for Kholek and Death Lore for Archaonby EkzelCreated as the result of a request to give Kholek Suneater Heaven Magic and Archaon the Everchosen Death Magic. Savegame compatible, won't conflict with any of the other mods I've made.1.1k downloadsupdated 10 y ago
- empire_spells.packby StevenBuffed the Celestial wizard direct damge spells, the chian lightning and Urannon's Thunderbolt are very OP so if your after balance this mod is not for you. Buffed Comet of Casandora also but for some reason it does not look as good as the other two.1.1k downloadsupdated 10 y ago
- Carnage in the Old World - The Ultmate Battle Mod (Generals Bodyguard edition) - BETAby FromageIntroducing the Ultimate Combat Mod For Total War Warhammer - Carnage in the Old World Main Features - 95% of Lords and Heroes now come with a Bodyguard Unit - Longer and more Tactical Battles - Reworked Unit Stat system to be FAR less convoluted (you should be able to glance at a unit's stats an...1.1k downloadsupdated 8 y ago
- Better Orionby TotalwarhammerOrion, known by many titles such as the King in the Woods or the Master of the Wild Hunt, is the god-king of Athel Loren. However, his stats are lacking. Orion is so far the only Legendary Lord with a proper projectile attack and yet CA decided to give the living incarnation of Kurnous a range mu...1.1k downloadsupdated 9 y ago
- Improved Skill Pointsby Getto GeckoImproves the skill point gain for Heroes to 10 more points by getting 1 additional skill point every 3 level. Lords get additional 27 points by having a base gain of 2 point from lvl 10 on and getting 1 more point every 5 level. Skill Point Mod for TWW2: Auto Resolve Mod for TWW2:1.1k downloadsupdated 8 y ago
- Vlad Combat Skills changed to Vampire Lord levelby RedTerrorSo apparently there's two levels for the skills Quickblood, Masterstrike & Curse of the Revenant. For some reason the legendary vampire's Mannfred & Vlad receive half the benefit a generic vampire lord does from this skills. This changes Vlad's to have the same benefits the normal vampire lords r...1.1k downloadsupdated 9 y ago
- Estalian Diestros Unitby Safer196This mod add a new based lore unit to the game, the Diestros. Recruit from barracks 3 for Estalia (2 units limit). Works with Cataph_The Southern Realms (TEB) : I hope you enjoy it. :)1.1k downloadsupdated 10 y ago
- Radious Total War SubMod - Normal Hero/Lord Sizesby ZeranamuThis reverts the changes to the Lords/Heroes of Empire, Princes, Kislev, Bretonia and Dwarf back to their original sizes (meaning, they are bigger than the normal units). 'Cause I like 'em being imposing, and whatnot. I realize it isn't realistic, probably not even canon, but whatever! Does nothi...1.1k downloadsupdated 10 y ago
- Chaos Lords With Helmetsby Ezriel As It GetsThis one was requested as well. This mod, similar to my two previous ones with the Empire and the Vampire Counts, changed all the lords of Chaos into the helmeted variants. Enjoy. Incompatiblities: Any mod that edits the appearance of the Chaos lords.1.1k downloadsupdated 9 y ago
- Units Stack Resizingby GungyYou now have TWO options, use the pre-made files or edit your own and give yourself whatever limit you like. APPOLOGIES THAT THIS ISNT POSSIBLE VIA A MOD, CA REMOVED THAT OPTION SOME TIME AGO. AND THEN SAW FIT TO REDUCE THE UNIT STACK SIZE AFTER STW TOO :( MAKE YOUR OWN. Visit this link and downl...1.1k downloadsupdated 10 y ago
- 25% EXP boostby MintVery simple mod that makes levelling up to max level quicker. The pacing at the earlier levels is roughly the same but much quicker in the later levels. Overall 25% less experience is needed to reach max level. Not compatible with my other mod "Increased Max Level for Heroes and Generals"1.1k downloadsupdated 9 y ago
- Better Slayers - Melee defenseby KaiaDwarven Troll Slayers are a specialist unit, the only one in their roster which deals well on a toe-to-toe basis with monstrous troops whose AP damage usually make short work of the dwarves low numbers and high armor. Or...that's the idea. In practice, slayers are a lot less effective than quarre...1.1k downloadsupdated 9 y ago
- Shaggy's Bretonnian Infantryby DibbidyAdds a shielded variant of the Foot Squire unit, heavily armored and shielded but lacking offensive power these units can be expect to hold the line. Also adds a mixture of helmets to the Foot Squires and Questing Knights. Made for my own personal use, figured I would share it. Enjoy! Update: Add...1.1k downloadsupdated 10 y ago
- Increased growthby juladrake171Increases growth gained from the main building for chaos and beastmen times 4.1.1k downloadsupdated 10 y ago
- [ABANDONED] Guv's Grail Pilgrims unitby GuvenorenHello Guv here! It's been a while now and I think you might like this unit! Ever felt like the Bretonnians are missing something? Of course you do! Everyone thinks that way. Feel like those skeleton warriors need a good ol' smash in the face? Ever felt like those flagellants should get down on th...1.1k downloadsupdated 10 y ago
- Wood Elves Units Stronger and Lower Upkeepby MOMO & YUNA(Forgive my English) The idea behind this MOD: 1. Elf units in the vanilla game play are smaller in size compared to other factions' which i think that makes sense because they come from the forest where the population is not as many as in big cities. So i did not touch the unit size for that rea...1.1k downloadsupdated 10 y ago
- DeStark's Formations for Cataph's Southern Realms (Compatability Patch)by SwissbobThis mod adds the formations found in DeStark's excellent Formations Pack ( ) to the units of Cataph's wonderful Southern Realms mod ( ). Of course all credit for the formations goes to DeStark and all credit for the TEB Units goes to Cataph, I simply ported them over. I attempted to stay in the...1.1k downloadsupdated 10 y ago
- Storm of Chaos (Lite)by Robert GuiscardFor those of you that just want the units or don't plan on buying the Call of the Beastmen DLC, here is another version of Storm of Chaos for you! All of the units and heroes from the Storm of Chaos campaign are recruitable in the Grand campaign for Empire, Dwarfs, and Chaos. All of the units and...1.1k downloadsupdated 9 y ago
- Tower Reduced Rangeby BahamuTRANGE: 210 I am tired that everytime I attack a city my armies get destroy even before reaching the wall >:( . In my opinion this take out the fun of palying a city battle, because at the end is a fact that your armirs is gonna be annihilated. That is why i made this mod that reduce the range of...1.1k downloadsupdated 10 y ago
- Gor of the First Waveby AragoTHIS IS NOT A LORE-FRIENDLY UNIT! This add the my personal unit of Beastmen at Chaos and Beastmen roster Check the screens for stats... Work in custom battle and in Campaign. For recruit you need: - Barrack 3 for Chaos - Barrack 4 for Beastmen -01/08 #Updated, more hp and speed, added the guerril...1.1k downloadsupdated 10 y ago
- Lords of the Undeadby NickamusThis is a more balanced version of my Relentless Undead mod (link below to the original). This mod adds a new ability to all Lord type units that adds leadership and vigour immunity to all friendly undead units (basically map wide). If you manage to kill the vampire lord or lose your own, the ass...1.1k downloadsupdated 9 y ago
- Legendary Lord: Egrimm van Horstmann (Steel Faith Overhaul)by AndrewOverload519This mod adds Egrimm van Horstmann, a powerful Sorcerer of Tzeentch, as a playable Legendary Lord for the Warriors of Chaos in both the Campaign and in Custom Battles. Currently, he cannot be selected as a starting Legendary Lord in the Campaign as that would require editing the startpos.esf file...1.1k downloadsupdated 9 y ago
- A FUCK TON OF CAMPAIGN MOVEMENT POINTSby peyton says hiEver wanted to finally make Karl Franz kick Archaon's ass faster? WELL THIS MOD IS FOR YOU! This mod gives everyone 6X MORE MOVEMENT POINTS WITHOUT MAKING SHIT ZOOM ACROSS THE MAP LIKE KIDS ON STEROIDS1.1k downloadsupdated 8 y ago
- No Bad Traitsby catquietThere have been a couple requests to remove bad traits from the game. This is a stop-gap attempt at that until something better comes along. The value of the bad traits have been changed to zero, so they shouldn't have any effect on the characters who have them.1.1k downloadsupdated 10 y ago
- Foreign Conscripts: Recruit Your Enemies!by Dr. GThis mod adds foreign conscripts for human and vampire factions. If you are playing as Bretonnia, the Empire, Vampire Counts and you capture one of the unique settlements (Altdorf, Kislev, Castle Drakenhof, Cuoronne, Marigliano) you can recruit a limited number of units from that faction. New: Un...1.1k downloadsupdated 10 y ago
- More Active Clashby HEU3BECTEHThis mod reduces each fighter's personal space, allowing more close and intimate butchering. To prevent buddies stomping each other spacing between them has been increased. Every soldier will take slightly more actions individually and will waste less time idling behind his comrades backs. Total...1.1k downloadsupdated 9 y ago
- Willemsen's Reiksguard Reskinby WillemsenThis mod changes the apearance of the Knights Reiksguard to an alternative look that features more variation between units. *If you are able to, please donate to my paypal, I put alot of effort into my Mods and this will allow me to continue putting this much time into the art of the units! paypa...1.1k downloadsupdated 9 y ago
- Chaos Reskin (with color variation)by raarsethAn ocean of red caped chaos warriors looks like a Khorne army. This reskin reserves the red colors for the more elite units, adds variation to some skin colors and capes, and matches all decorative skulls to Archaons. No more bright yellow skulls. Chosen - Different glow on shields and darker sku...1.1k downloadsupdated 10 y ago
- Better Undeadby melt_913Hey guys, since we will soon be getting new vampire content I figured now would be a good chance to start working on a mod to make changes to the undead that I think need to be changed. Main Points: Some units no longer crumble: all lords, vampire heros, Blood Knights, Ghouls, Crypt Horrors, Varg...1.1k downloadsupdated 10 y ago
- Bretonnia Stronger Infantryby MOMO & YUNA(Please forgive my English) Concept of the MOD: We all know that Bretonnia's infantry is among the weakest as a trade off for their powerful cavalry. And we can accept that for the balance of power. However, the problem is Bretonnia's infantry is too weak that they cannot hold the line long enoug...1.1k downloadsupdated 10 y ago
- Crynsos Campaign Overhaul (Pre-Bretonnia)by Crynsos1.1k downloadsupdated 10 y ago
- Dismounted Blood Knightsby JoculariSimply adds a unit of Blood Knights on foot with swords and shields. Havent touched any of the stats, I'll get around to it later. Bloooooooood.1.1k downloadsupdated 10 y ago
- Stronger_Artillery.packby Bjarked47This mod makes artillary feel a lot more usefull. What it has done for all artillary unit is. * Inceased damge * increased cost/up keep * Blast radius * Decreased accuracy And i have also tryied to make the Helblaster volley gun and the Orgen gun use ful. what a also have done for them is * great...1.1k downloadsupdated 10 y ago
- Stronger Handgunners with Repeatersby Designer225Verified to work on version 1.5.0. Gives handgunners better armor, vanguard deployment, and repeaters. Also increased their melee damage, melee defense, and charge bonus. Armor: 20 -> 50 Melee: 16 -> 25 Defense: 17 -> 25 Charge: 4 -> 8 Health: 5000 -> 6400 Ammo: 22 -> 32 Changes land_units. Shoul...1.1k downloadsupdated 10 y ago
- Ordo Draconis - Templehof Expanded (Crynsos + addon) SFO compatibilityby Flamboyant Schemer61Hi guys another compatibility patch for SFO. click on that thumbs up like button if you liked! This is a small mod that makes Ordo Draconis - Templehof Expanded (Crynsos + addon) mod's units stats balanced with SFO. (Upkeeps, multiplayer costs and recruitment cost are also balanced.) For any of y...1.1k downloadsupdated 9 y ago
- 15% Stronger Wood Elf Unitsby TetoaOnly works in Campaign, not in custom Battle! Only effects real Elven Units, no Dryads, Treemen, Forest Dragons etc. All WE units are more expensive in recruitment and upkeep Compatible with everything, cause implemented as faction traits! This mod doesn't change any units stats, but it gives the...1.1k downloadsupdated 10 y ago
- Better Vortex Spellsby ArchimiddlesThis mod makes Vortex spells much more powerful, as I find it incredibly annoying when you finaly have on that manages to stay in the general area of the enemy and they just get back up and keep fighting. If you think they are too OP I can easily tone it down a bit, its up to you guys. (works for...1.1k downloadsupdated 10 y ago
- Dwarfs mercenaries Veteran of Ancient TImes [NORSCA]by purrA group of dwarfs, survivors of many battls decided to sell their strength and courage to the one who can promess them the most epics battles. In conclusion, add a dwarf unit to Norsca faction (not winterhood) (1 cap Campaign) This unit have 6 officers with statics designs and guards with few var...1.1k downloadsupdated 9 y ago
- Dwarfs mercenaries Veteran of Ancient TImes [EMPIRE]by purrEmpire version of my original mod: Only recrutable in the Altdorf Settlement lvl > 31.1k downloadsupdated 9 y ago
- Knights Griffonby Heljumper117Knights of the Griffon Order who charge into the enemies of the empire with lance and shield. ---------------------------------------------------------------------- Req. to build: Knights Panther Chapterhouse w/ Armoury ---------------------------------------------------------------------- Please...1.1k downloadsupdated 9 y ago
- Lion Heart (No Morale, Player Units Only)by SagaNever give up. Never surrender. Gives all player units a huge morale buff. All your men will fight to the last man. Lost an arm? Don't matter. Lost a leg. You don't need it. You are Chuck Norris come down from heaven. You are the badasses of all badasses. Its is fear that runs away and not the ot...1.1k downloadsupdated 10 y ago
- Unit Size Expansion for Radious (150%)by GreyscaleThis mod increases the unit size of all units by 50%. As well all units sized 1-2 (Heroes, Lords, Giant Monsters) have had their HP boosted by 50% as well. Let me know if there are any mistakes. Currently the Hell Cannon has been sized for 2 cannons (so 200% buff). Might rework that to a damage d...1.1k downloadsupdated 9 y ago
- Uber Bretoniaby ApexWith the release of Warhammer 2 all my Warhammer 1 mods will be discontinued. -------------------------------------------------------------------------------------------------------------------------------- This mod modifies the following: - All dukedoms start as vassal of Bretonia - Bretonia has...1.1k downloadsupdated 9 y ago
- No Light-Beams anymoreby TetoaA Simple mod that disables the "light-beams" for all Wizards, Lords and Heroes in the game. Good for screenshots and more athmospherical battles. Compatibility I edited the battle_entities entrys for the units, which means that the mod is compatible with most other mods, only conflicting with bat...1.1k downloadsupdated 10 y ago
- Hel Fenn Zombies - Lore Unitby WhysofuriousFrom Vampire Counts 8th ed.: Second in infamy only to Castle Drakenhof, Hel Fenn is the centre of Zombie activity in Sylvania. In ages past, the tribes of men who scratched a living from these lands used to bury their dead in this swampland in the east of Sylvania. When the great warpstone shower...1.1k downloadsupdated 9 y ago
- Empire Expanded - Unit Pack - Proper Combatby C. JusticeThis submod is for my Imperial Expanded Units designed for Proper Combat. Simply changes their range of the custom projectile to match that of proper combat ranges of 160 from 145 standard vanilla. Information can be found HERE - Designed to be used in conjunction with Proper Combat but it is not...1.1k downloadsupdated 9 y ago

