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Yard Work (Kansas City) Part 2

(Scenario #14 in series) We return to UP 1374 working the yard in KC, you'll need to sort the manifest that UP 8617 arrived with earlier in the day back in scenario #3. The consist will need split into three separate manifests then you'll have some light duty to end your shift in Kansas City. Loc...

Latest version
no release indexed
Downloads
674
Rating
13
Updated
5 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Yard Work (Kansas City) Part 2?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Train Simulator Classic all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Yard Work (Kansas City) Part 2 safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Train Simulator Classic versions does Yard Work (Kansas City) Part 2 work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Train Simulator Classic.

Last checked 15 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.