mod
Yard Work (Martin - Castle Gate) Part 2
by RBJets
(Scenario #28 in series) Next on your list is to consolidate a cut of empty Coal Hoppers over at the Castle Gate Power Plant. The sidings need cleared for the "Coal Run to Castle Gate" consist arriving later in the day. Loco: EMD GP9 D&RGW - Difficulty: Easy - Length: 50 Mins Click on above "Sold...
- Latest version
- no release indexed
- Downloads
- 1.3k
- Rating
- 10
- Filed under
- diesel, Final
- Updated
- 8 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Yard Work (Martin - Castle Gate) Part 2?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Train Simulator Classic all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Yard Work (Martin - Castle Gate) Part 2 safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which Train Simulator Classic versions does Yard Work (Martin - Castle Gate) Part 2 work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Train Simulator Classic.