
- Action
- Adventure
- Casual
- Indie
Game
Voids Adrift
Voids Adrift® is a Player Crafted Multiplayer, You start in the Void Salvaging Ships from Sunken lost ships and build your way into the sky where you live out your days until you get sent back into the void, You start in the pitch black void. An ashy fog rolls about you. The only thing in sight are a few faintly glowing void shards with metals floating around them. Using a torch to scavenge up some metals near the closest shard, you craft components to make a basic raft and float up out of the darkness on your boat. You see an island and travel there. A group of Dwarves called the Fwa
Voids Adrift® is an upcoming Adventure MMORPG. Fly across the skies in search of treasure or a good fight in your craftable ship. Experience diverse cultures inspired by real-world cultures as you traverse through unique cities and explore a beautiful world that takes a different approach to games.
About Voids Adrift
- Developer
- ZaviiNet Studios
- Engine
- Unity
- Platforms
- PC (Microsoft Windows)
Where to get it
Release, studio and platform data from IGDB. Store links go to the sellers, not to us. We do not sell games and we do not host files.
Browse everything
Sorted, filterable and paged. Every link goes to the author’s own download.
From the developers
Official announcements, newest first. Posted on Steam.
- Community AnnouncementsUpdate 0.16 - Voids Adrift Development Update: Ship Weapons ProgressGreetings, Nomads! We're thrilled to share some exciting progress on ship weapons in Voids Adrift. Ship cannons and turrets will be essential for combat, and we're designing them in various tiers to match different gameplay styles. Early Blender Renders Concept Deckside Cannons: Below, you’ll find some of our early concept renders for deckside cannons. These are just a few of the designs we’ve...
- Community AnnouncementsAn Important Message to Our Valued CommunityHello Nomads, We hope this message finds you well. As many of you have probably heard, Unity Technologies announced a significant change to their licensing model, introducing a "Unity Runtime Fee." This fee is based on the number of users installing games built on their engine, among other factors. What Does This Mean For Our Games? Voids Adrift, Voids Adrift: Island Designer, Lone Masts and ot...
- Community AnnouncementsGame Technical Glitch - Fixed!Hello, A Small number of users have reported being unable to run the game due to a missing exe, This Was a Small Technical Glitch with Steams Servers, Please update your game, everything should be working again! Thanks - Team ZaviiNet
- Community AnnouncementsVoids Adrift Download InformationGood day Nomads, As you might have seen floating around on the forums / Discord we are currently moving over our content distribution from our own Patching and Delivery system to Steam for all future updates. Currently we have 3 Branches of the Game Public Development QA Development and QA are locked via a code which we will be given out to supporters of the Game. This move is to speed up how c...
- Community Announcements0.15 Bugs Life-Cycle + 0.16 Road-MapHi Nomads Thanks for testing 0.14, As we're 1 week into 0.15 we've fixed a few game-changing bugs but sadly we must announce the end of of the 0.15 bug fixing life-cycle All Future bugs will be fixed in 0.16 as we move over to the next generation of Voids Adrift. What we have planned for 0.16 (Which can be accessed with the Supporter Role on Discord) 0.16 Roadmap is as follows Core Ship Flight...
- Community AnnouncementsPublic Test Access / FAQHi Nomads, We've had a few people on steam unable to work out how to play our game because it's not officially released on steam, We've made it very clear in the past how to play but it seem we've not been clear enough. To play Voids Adrift you must obtain a steam key. You can obtain keys from key drops on our forums or discord or from supporting our project directly Will there be different ser...
- Mods indexed
- 14
- Versions
- 0
- Newest tracked
- none yet
- Most disruptive update
- No breakage data for this game
of 37 on Steam Workshop
Most downloaded
Measured from the source's own counts, summed across every release.
- Icarus Blimp, (BIG GUN!)- Created by: Fredorando323 downloads
- S.S. Minnow- Created by: Two Tap Tyler CS.MONEY65 downloads
- Unarmed MahoburundI was bored. I built a ship. This is that ship. It is unarmed, I may put cannons on it at some point - Created by: Manic_Mechanist47 downloads
- War sloop- Created by: Trelin44 downloads
- step3- Created by: Trelin31 downloads
- SLOOP OF WAR 3SLOOP OF WAR 2 with a captains cannon - Created by: Trelin30 downloads
- SLOOP OF WAR 3- Created by: C:28 downloads
- dragonfly-bE2-wW4Small ship which can fit probably up to 6 storage barrels. Realistic... ish frame with most profiles just for esthetic purpose. - Created by: ArmaDivine22 downloads
- Xion-AircraftJust A test for workshop - Created by: ZaviiNet17 downloads
- Xion-AircraftJust A test for workshop - Created by: ZaviiNet15 downloads
- step1- Created by: Trelin14 downloads
- step2- Created by: Trelin13 downloads
- Sloop 0.16Remade the sloop someone made in .15 :) - Created by: Trelin12 downloads
- TurtleToster # Tostados- Created by: Josh The Robot11 downloads
More massively multiplayer games see all
Why Voids Adrift mods break
A mod is compiled against one version of a game. When the game updates, anything that reached into the parts that moved stops working, and it usually stops working silently rather than with a message that explains itself.
That is what the table above counts. It is not a guess: each row is a mod the community has reported as broken by that specific release. The number is a fair measure of how disruptive an update was, and it is the reason people delay updating a game they have modded heavily.
Common questions
Does IndexGG host Voids Adrift mods?
No, and it never will. Every download link points at the author's own page on Nexus, GitHub, CurseForge or wherever they published it. We index the ecosystem; the files stay with the people who made them.
Where does the compatibility data come from?
From the communities that maintain it in the open, not from guesswork. Each claim carries how it is known, so a reported breakage is never presented as though the author said it.
Why is a mod listed as broken when it works for me?
Compatibility depends on your exact game version and the rest of your load order. A mod marked as broken in one release may work fine on an older one, which is exactly why the version is recorded next to the claim rather than a bare yes or no.






