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Starting resources perks

by Seraphim

En: I've always found it strange that when you create a great magician is available only perk Elven relatives, and other resources with no units. Mod corrects this injustice and adds four new perk with the resources to create the Great Magician: Donkeys Caves Minotaur, Dwarven Village and Alberdh...

Latest version
no release indexed
Downloads
1.9k
Rating
52
Updated
12 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Starting resources perks?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and Warlock 2: The Exiled all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Starting resources perks safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which Warlock 2: The Exiled versions does Starting resources perks work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern Warlock 2: The Exiled.

Last checked 18 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 31 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.