mod
Marshall's No Activation Points
by Marshall
As well as eliminating the activation point cost for unit packs, this mod also increases the number of available slots to 10. I made this mod to aid in the creation of realistic combat units as in the vanilla game - often with larger combat units - I would reach the maximum activation cost and sl...
- Latest version
- no release indexed
- Downloads
- 805
- Rating
- 16
- Filed under
- Gameplay
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Marshall's No Activation Points?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and WARNO all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Marshall's No Activation Points safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which WARNO versions does Marshall's No Activation Points work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern WARNO.