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Marshall's No Activation Points

by Marshall

As well as eliminating the activation point cost for unit packs, this mod also increases the number of available slots to 10. I made this mod to aid in the creation of realistic combat units as in the vanilla game - often with larger combat units - I would reach the maximum activation cost and sl...

Latest version
no release indexed
Downloads
805
Rating
16
Filed under
Gameplay
Updated
4 y ago
Available on
Steam Workshop

Download

Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Marshall's No Activation Points?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and WARNO all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Marshall's No Activation Points safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which WARNO versions does Marshall's No Activation Points work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern WARNO.

Last checked 15 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 28 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.