Whiskerwood
Whiskerwood mods
A mod changes the game itself. It needs something to load it, it may need other mods first, and it only works on the versions its author built it for.
75 mods, most downloaded first · newest update 18 Oct 2026
- Rich PickingsYour whiskers have learned to prospect. Why haul a mountain of plain rock back to the warehouse when a sharp eye can tell ore from the stone around it? Pick an ore in the mine tool's survey overlay and only that ore gets marked where you drag. Keep the overlay on All ores and hold Ctrl as you mar...299 downloadsupdated 29 d ago
- FlagshipFlagship A new warship for your colony's navy, built at the Large Shipyard once you have researched it. Support and bug reports: TheBoggart's Mods Discord. The ship 1,597 hit points, more than double the Merchant Barge 24 cannons, 12 on each broadside Firing range 120, longer than any pirate ship...297 downloadsupdated 26 d ago
- Fibonaccis — Take control of game speed.Fibonaccis Take control of game speed. Tired of being stuck with the default game speed options? Fibonaccis lets you replace the standard speed multipliers with values that better fit the way you want to play. Slow the game down to carefully inspect what is happening, speed through quiet moments,...267 downloadsupdated 27 d ago
- [DEPRECATED] FireWatch - Campfire MonitorDeprecated FireWatch is no longer maintained. Use Remote Campfire by Niklas instead. The mod still works, and shows a notice about this for 1 minute after a save loads. Keep your campfires burning! FireWatch adds a small panel to the HUD that lists your burning campfires, so you can see at a glan...258 downloadsupdated 23 d ago
- Whisker ApartmentsWhisker Apartments A three-storey stone-and-timber apartment house for six whiskers on a 2x2 plot, with its own hearth to keep the street warm in winter. Support and bug reports: TheBoggart's Mods Discord. The building Houses 6 whiskers, three times as many as a Stone Rowhouse Three storeys: a cu...249 downloadsupdated 23 d ago
- Worker OptimizerWorker Optimizer Auto-assign workers to suitable jobs with one click. Match your residents' specialties to your settlement's workplaces. Worker Optimizer evaluates your current workforce, staffs minimum crews first and then fills extra positions with suitable workers. Features One-click assignmen...241 downloadsupdated 23 d ago
- Storage IndicatorStorage Indicator Ladylain's mod, kept up to date for the current game by pierrekin. Adds a Stock Status ring to the bottom left of the HUD, showing how much of your colony's storage is used and how much there is in total, with a warning as it fills up. Credits Made by Ladylain, who has stepped a...223 downloadsupdated 28 d ago
- SetSail - Auto-sail for your shipsStop clicking Send to sea. SetSail adds an Auto-sail toggle to every dock window that has a Send to sea button. Switch it on and that dock's ship leaves by itself whenever it is ready: repaired, crewed and supplied. Which docks Deep Sea Fishing Dock: fishes at the nearest stocked fishing grounds...190 downloadsupdated 22 d ago
- Approval Standards - Dial your colony's expectations up or down.Approval Standards Dial your colony's expectations up or down. Whiskers get upset when their living conditions don't match what they expect decent housing, food, clothing, and other everyday needs. The more skilled or educated a colonist is, the pickier they become. Approval Standards lets you tu...182 downloadsupdated 29 d ago
- Loud Arrivals - Never miss your ship again!Never Miss Your Ship Again! Tired of losing track of time, only to realize three ships came and went while you were micromanaging your seventeenth berry farm? Those days are over. Loud Arrivals gives ship arrivals an alert you can actually hear — and now you get to decide exactly how loud "loud"...161 downloadsupdated 29 d ago
- Flexible Hauling - Choose when production camps send their goods to storage.Flexible Hauling Choose when production camps send their goods to storage. By default, production camps wait until they are holding 6 units of a resource before hauling it to colony storage. Flexible Hauling lets you change that amount, allowing smaller or larger batches or direct delivery with n...157 downloadsupdated 28 d ago
- CatalystDefaults - Catalyst on for new production buildingsStop flipping the Catalyst switch on every new building. Production buildings with a Catalyst slot (smelters, furnaces and the like) start with their Catalyst switched on as soon as construction finishes. Features Setting Catalyst on by default in the Mods menu (On / Off, default On) Applies only...148 downloadsupdated 22 d ago
- HeaterDefaults - Choose the default Turn on at temperatureStop clicking every new heater down from 10 °C. New Heating Stoves, Bonfires and Radiators start with the Turn on at temperature you choose in the Mods settings menu, instead of the game's fixed 10 °C. Features Setting Heaters - default Turn on at (C) in the Mods menu: -30 to 30 °C in 5° steps (d...140 downloadsupdated 22 d ago
- Faster BeltsFaster belts! Previously, conveyor belts could slow down due to components or low speed, reducing efficiency. Now this mod can prevent that problem! The mod can speed up conveyor belts and their components by ×2 or ×10. ×2 is suitable for conveyor components that normally slow things down, ensuri...136 downloadsupdated 22 d ago
- Research NotifierShows a native issue flag in the top bar when no research is selected, with the number of Whiskers assigned to research labs. Click the flag to open the tech tree. Created using the Whiskerwood modkit133 downloadsupdated 25 d ago
- Fertilizer - Fertilize all nearby fields of the same cropStop opening every field to switch Fertilizer on. Adds a button to the crop field window: Fertilize all Wheat within 30 tiles. One click turns Fertilizer on for every nearby field growing the same crop. Features Button in the crop field window; its label names the field's crop and the range, and...123 downloadsupdated 22 d ago
- Stone Path Speed (1x-8x, adjustable)Whiskers travel faster on stone paths. The multiplier is selectable in-game under Mod Options: 1x = original, 2x / 3x / 4x / 6x / 8x (default 6x). Changing the option takes effect after a game restart. For Whiskerwood 0.7.209 (UE 5.8). NOTE: the previous x6-only version did not apply the speed ch...96 downloadsupdated 24 d ago
- RealTime ClockRealTime Clock Ladylain's mod, kept up to date for the current game by pierrekin. Shows the time on your computer's clock in the bottom right corner of the HUD, so you can tell how long you have been playing. Credits Made by Ladylain, who has stepped away from modding Whiskerwood and shared the s...89 downloadsupdated 28 d ago
- Remote CampfireRemote Campfire Check and refill your campfires from one small panel. See fuel levels, with color warnings when fuel runs low. Refill one campfire or all listed campfires using your wood. Drag the panel and hide or show it with the campfire icon. Works while paused; stays hidden in menus. Fuel-ro...80 downloadsupdated 23 d ago
- Hide Quest NotificationsQuests piling up? Not in the mood to chase every tail? You can now set individual quests aside so they stop crowding your view. Tuck away the ones you're not ready for, keep only what you're actually working on in view, and bring any quest back whenever you feel like picking it up again. Your cho...72 downloadsupdated 29 d ago
- Remove Mine PillarsRemoves the mine pillars - the vertical underground roof supports that appear on stone and ore surfaces after digging.\n\nOption: Settings - Mods - Remove Mine Pillars (Hide / Show, applies instantly in game).\n\nOnly the support structures are hidden. Nothing else is changed and it is fully reve...43 downloadsupdated 26 d ago
- Auto DayAuto Day Start Whiskerwood's next day automatically. Auto Day confirms the game's regular end-of-day prompt for you. It is enabled by default and uses one switch in the game's native mod settings. Features Automatic day confirmation: uses the game's normal NextDay action. One native setting: on b...42 downloadsupdated 24 d ago
- Warehouse HP x1000Raises the maximum health of all standard warehouses (shed 1 -> 1000, large 2 -> 2000, giant warehouse 3 -> 3000, warehouse 8 -> 8000) so pirate cannonballs cannot destroy them easily. For Whiskerwood 0.7.209 (UE 5.8).27 downloadsupdated 24 d ago
- Conveyor Belt Quick FiltersStop clicking every icon in the Input Hopper and Filter windows. Features toggle button on every category header: turns the whole category on, or off when it is already all on Quick Filters list beside the window: All, Stone + ore, All farmed, Base materials, All food, Metal bars Each quick filte...22 downloadsupdated 22 d ago
- Faster Crops - Adjustable Growth SpeedFaster Crops - Customizable Growth (& Fertility) Take control of your farms with Faster Crops! Adjust crop growth and soil fertility recovery independently, from 0.1x to 20x. Speed things up for faster production, or slow them down for an extra challenge. It's entirely up to you. Features Crop Gr...22 downloadsupdated 22 d ago
- Refuse supplies by defaultNo more accidental supply debt. When the Claws' supply ship docks, the game pre-selects the first supply crate, and every crate adds debt that you owe at the next tax collection. One click on Unload Shipment out of habit, and the debt is yours. With this mod Refuse supplies is selected instead as...20 downloadsupdated 22 d ago
- Shed Capacity 1000Increases the storage shed capacity from 55 to 1000. For Whiskerwood 0.7.209 (UE 5.8).18 downloadsupdated 24 d ago
75 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

