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Void - Second Contact Gate Change

by Treybor

Alters The Void <--> Second Contact II connection and changes it too The Void <--> Second Contact XI This does push ANT/TER/PIO further from the highways but Second Contact II is such a small sector for the amount of traffic that passes through, this is a personal change that I'm enjoying so far...

Latest version
no release indexed
Downloads
1.6k
Rating
63
Updated
2 y ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install Void - Second Contact Gate Change?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and X4: Foundations all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download Void - Second Contact Gate Change safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which X4: Foundations versions does Void - Second Contact Gate Change work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern X4: Foundations.

Last checked 17 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 31 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.