mod
Custom Bind Sustained Damage
The Viper King and Neonates have separate Bind and Bind Sustained damage values that are configurable. The regular Viper does not. This is now fixed. You can configure the Viper damage and sustained damage independently. -= WHY USE THIS? =- Viper_Bind_BaseDamage is now the initial bind damage onl...
- Latest version
- no release indexed
- Downloads
- 302
- Rating
- 38
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Custom Bind Sustained Damage?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and XCOM 2 all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Custom Bind Sustained Damage safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which XCOM 2 versions does Custom Bind Sustained Damage work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern XCOM 2.