mod
Medikits Revive + Revival Protocol Fix [LW2 / vanilla]
For vanilla XCOM 2 / Long War 2. Incompatible with WOTC. Medikits grant one charge of the Revive ability, clearing an ally of the effects of Unconscious, Disoriented, Stunned, Panicking, Poison, Burning and Acid. This ability is functionally identical to (fixed) Revival Protocol, except it can on...
- Latest version
- no release indexed
- Downloads
- 400
- Rating
- 48
- Updated
- 4 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Medikits Revive + Revival Protocol Fix [LW2 / vanilla]?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and XCOM 2 all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Medikits Revive + Revival Protocol Fix [LW2 / vanilla] safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which XCOM 2 versions does Medikits Revive + Revival Protocol Fix [LW2 / vanilla] work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern XCOM 2.