mod
Remove Equipment Mods
by /dev/null
Yeah lock and load is great and all, but really what sense does it make that mods are locked to the weapons you equip them to? This mod enables the continent bonus 'Lock and Load' and adds a 'Remove Mod' button to the available upgrades list allowing any mod to be removed. Removed mods are added...
- Latest version
- no release indexed
- Downloads
- 26.2k
- Rating
- 1.3k
- Updated
- 10 y ago
- Available on
- Steam Workshop
Download
Delivered through the Steam client, not a file this page can link to.
Frequently asked
How do I install Remove Equipment Mods?
Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and XCOM 2 all have to be on the same version, which is the usual reason a mod does not appear in game.
Where do I download Remove Equipment Mods safely?
From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.
Which XCOM 2 versions does Remove Equipment Mods work on?
The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern XCOM 2.