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[Ted Jam] Sectoid Animation Fix

Due to how visualizer works in XCOM, many psi abilities don't have projectiles or animate properly when used by sectoids. This is not something that can be fixed through code, and requires additional changes in the Unreal Editor. This mod adds a new animset with missing animations to a configurab...

Latest version
no release indexed
Downloads
10.0k
Rating
66
Updated
14 mo ago
Available on
Steam Workshop

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Delivered through the Steam client, not a file this page can link to.

Opens the Steam Workshop page. Steam adds it to your library from there.Subscribe on Steam Workshop

Frequently asked

How do I install [Ted Jam] Sectoid Animation Fix?

Install the matching loader first, then put the downloaded file in your mods folder and start the game. The loader, the mod and XCOM 2 all have to be on the same version, which is the usual reason a mod does not appear in game.

Where do I download [Ted Jam] Sectoid Animation Fix safely?

From the author's own page on Steam Workshop, which is where the data here is synced from. IndexGG never mirrors, re-hosts or repackages a file: every download button points at the original source, so you get exactly what the author published.

Which XCOM 2 versions does [Ted Jam] Sectoid Animation Fix work on?

The author has not declared a supported version in the metadata we sync, so there is nothing here we can state as fact. Check the project's own page before installing it, and treat an old mod with no declared version as untested on modern XCOM 2.

Last checked 15 d ago against Steam Workshop. We do not host files and we do not republish descriptions; every download link points at the author’s own release.

Not indexed yet. Score 0 against a threshold of 55. The page still exists and is still linked; it simply carries noindex until we hold more.