STEAM_WORKSHOP creator
BlouBlou
37 projects across 3 games, 3.4M downloads in total.
- Projects
- 37
- Games
- 3
- Downloads
- 3.4M
- Last shipped
- 2 y ago
Sid Meier's Civilization V mods34Sid Meier's Civilization®: Beyond Earth™ mods2Warlock 2: The Exiled mods1
- Barbarians - Unlimited ExpThis mod removes the maximum experience that you can get from barbarians. Features: You will now get experience at any level when fighting barbarians. AI players will now get experience at any level when fighting barbarians. Compatibility: Compatible with Vanilla Civilization 5 Compatible with Go...308.1k downloadsupdated 14 y ago
- Promotions - Expansion PackThis mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies on existing ones. Features: Expands the...258.9k downloadsupdated 11 y ago
- Buildings - Upgrade SystemThis mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start an upgrade the same way that you build a...232.2k downloadsupdated 13 y ago
- Units - Starting ScoutThis mod replaces the starting 'Warrior' with a 'Scout' instead. Features: Everyone (including AI players) get their starting warrior replaced with a scout. Notes: If you own Brave New World Expansion, i strongly recommend using all the three Scouts mod for the full experience: - Scout to Explore...205.4k downloadsupdated 13 y ago
- Resource - Mint Includes CopperThis mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade Gold and Silver) to the Copper ressource....152.3k downloadsupdated 14 y ago
- Units - Scout to ExplorerThis mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scenario of Brave New World Expansion. The exp...133.8k downloadsupdated 13 y ago
- Promotions - Ancient Ruins ChoiceThis mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you receive when you find an Ancient ruins avai...126.7k downloadsupdated 13 y ago
- Terrain - Poor Tiles TweakThis mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be built on snow, No random tile 'improvements'...121.6k downloadsupdated 13 y ago
- Eras - Medieval AgeThis mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that...110.5k downloadsupdated 10 y ago
- Religion - Beliefs Expansion PackThis mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an expand from existing beliefs for a wider ch...100.7k downloadsupdated 11 y ago
- War - Less Damaged Captured CitiesThis mod reduce the damage to population and buildings that is instantly applied to a city when you capture it. Features: Population survival has been increased from 50% to 75% (For example, capturing a city of 10 population would leave the city with 7 pop instead of 5) Building survival chance h...100.5k downloadsupdated 13 y ago
- Terrain - Pontoon BridgeThis mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War BNW Scenario by Fireaxis) available to w...94.0k downloadsupdated 12 y ago
- Resource - Granary Includes BisonThis mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix the 'Trapping' technology tooltip that does...93.8k downloadsupdated 12 y ago
- Religion - Improved CustomizationThis mod allow any civilization to choose a bonus belief to give you more choices when you found a new Religion. (Just like the Byzantine). Accordingly, Byzantine civilization's trait has been changed. Features: Unlock the reserved beliefs slot when founding a religion for every civilizations The...75.9k downloadsupdated 13 y ago
- Units - Airship and Land IroncladThis mod brings the 'Airship' and the 'Land Ironclad' units from the Smoky Skies scenario by Fireaxis in normal games, without hurting game balance or changing normal gameplay. Features: Adds 2 new units to the industrial Era, 'Airship' and 'Land Ironclad' from the Smoky Skies scenario by Fireaxi...75.8k downloadsupdated 14 y ago
- Aliens - Unlimited ExpThis mod removes the maximum experience that you can get from aliens. Features: You will now get experience at any level when fighting alien. AI players will now get experience at any level when fighting aliens. Compatibility: Compatible with Vanilla Civilization - Beyond Earth Compatible with Ri...75.6k downloadsupdated 12 y ago
- Terrain - Polder ExtensionThis mod extend the ability to build the improvement : Polder, to every civilization. Accordingly, A Unique building has been added to Netherland civilization: The 'Polder Mill' wich replaces the Windmill. Features: Make the 'Polder' improvement available to workers from any civilization. Adjust...73.8k downloadsupdated 14 y ago
- Terrain - Terrace Farm ExtensionThis mod extend the ability to build the improvement : Terrace Farm, to every civilization. Accordingly, A Unique building has been added to Inca civilization: The Stone Temple, wich replaces the Temple. Features: Make the 'Terrace Farm' improvement available to workers from any civilization Adju...72.4k downloadsupdated 13 y ago
- Terrain - Motte-and-bailey FortThis mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to workers of any civilization in normal games Se...72.4k downloadsupdated 12 y ago
- Eras - RenaissanceThis mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities th...68.5k downloadsupdated 10 y ago
- Religion - No AI Free PotteryThis mod removes 'Pottery' from the Free Techs List the AI player get on King+ difficulties setting at the start of the game, allowing you to be on an equal footing regarding religion founding and pantheon choice. Features: Tired of getting your wanted beliefs stolen by the AI every single game a...65.0k downloadsupdated 14 y ago
- Eras - Classical AgeThis mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree to transfert fundamental features that w...62.7k downloadsupdated 10 y ago
- Terrain - Brazilwood Camp ExtensionThis mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Governor General of Brazil, brought the firs...60.2k downloadsupdated 13 y ago
- Eras - Industrial AgeThis mod reshapes the game parameters to let you experience a complete game in the Industrial era instead of few turns. Features: Tech tree wont progress after Industrial (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that...58.2k downloadsupdated 10 y ago
- Terrain - Kasbah ExtensionThis mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house with an interior garden or courtyard. The wo...56.3k downloadsupdated 13 y ago
- Terrain - Chateau ExtensionThis mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civilization Give back the Foreign Legion UU to...55.3k downloadsupdated 13 y ago
- Eras - Atomic AgeThis mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that wou...54.7k downloadsupdated 11 y ago
- Eras - Modern AgeThis mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that wou...54.6k downloadsupdated 11 y ago
- Units - No Futuristic UnitsThis mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technologies tooltips have been adjusted to refle...53.9k downloadsupdated 13 y ago
- Units - Throwing AxemanThis mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game, which was inspired by the new barbarian...51.1k downloadsupdated 13 y ago
- Terrain - Moai ExtensionThis mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place that serves religious and social purposes...49.4k downloadsupdated 13 y ago
- Terrain - Feitoria ExtensionThis mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Reconquista (12th and 13th centuries) many o...49.2k downloadsupdated 13 y ago
- Religion - Early PietyThis mod makes the 'Piety' branch in 'Policies' available at start along with 'Tradition', 'Liberty' and 'Honor', enabling you to choose the religious path earlier and make use of that shrines reduced construction cost. Features: Adds the 'Piety' branch to the list of available policies in Ancien...48.3k downloadsupdated 14 y ago
- Terrain - TipiThis mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe Scenario by Firaxis) available to worker...46.7k downloadsupdated 12 y ago
- Eras - Ancient AgeThis mod reshapes the game parameters to let you experience a complete game in the Ancient age instead of few turns. Features: Tech tree wont progress after Ancient age (so you wont reach other Eras). Also, several adjustment have been made to the tree to transfert fundamental features that would...41.2k downloadsupdated 11 y ago
- Units - Exp Cap RemoverThis mod removes the exp/level cap from units, allowing them to progress beyond the maximum level. Features: Your units will now be able to level up after level 4. Numerous veterancies extensions have been added to let you continue picking beetween 'Instant Heal' and 'Combat Boost' as you level u...28.3k downloadsupdated 11 y ago
- Spells OverhaulOverhaul the Spell system.13 downloadsupdated 2 y ago