STEAM_WORKSHOP creator
Charmed
12 projects across 1 game, 602.7k downloads in total.
- Projects
- 12
- Game
- 1
- Downloads
- 602.7k
- Last shipped
- 9 y ago
- [WOTC] Revert Overwatch Rules ChangeThis mod changes the overwatch rules back to how they were in pre-WOTC XCOM2 (and LW2). This means soldiers can once again: Take single-tile moves and not trigger overwatch. Break LOS such as moving from the corner of a van to the out of LOS side of the van and not trigger overwatch. Come into th...357.4k downloadsupdated 9 y ago
- [WOTC] Camera Rotation ConfigThis mod allows you to configure the number of degrees the camera rotates. By default this is set to 30, down from 90. It includes a mod config menu plugin for easy ingame changing! If the camera doesn't line up evenly with the tiles, you may need to change HumanTurnYaw in the XComCamera.ini to m...45.4k downloadsupdated 9 y ago
- No Reveal CinematicsNow with MCM. Probably need to restart the game to effect all of the changes though. Features bMatinee: Control reveal cinematics when a new pod is activated. True they're still on, false they're off. False by default. There is a lost-only option for this. bIgnoreChosen: Control reveal cinematic...45.4k downloadsupdated 9 y ago
- Hush Little ChosenThis mod includes two options, in an MCM. One controls 'dynamic' narratives, such as chosen taunts after attacking or being attacked. The other is for mission narratives, such as timer nags, chosen stronghold monologuing, objective warnings, etc.. Activating both will be near radio silent tactica...27.7k downloadsupdated 9 y ago
- [WOTC] Simple Red FogMost units, including XCOM, are now weakened by damage taken, depending on severity of the injuries. The default balance is intended to be noticeable but not a replacement for flashbangs, suppression, and other disables and defensive options. Boss enemies, including sectopods and gatekeepers, as...22.8k downloadsupdated 9 y ago
- [WOTC] Larger Enemy PodsThis increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes beyond 4-6. Or masochists? For a more extreme version, see Lost are changed in a different way: brutes will be more common, and higher HP variants are unlocked. For an example, Gatecrasher is...22.5k downloadsupdated 9 y ago
- Bullpups Use Rifle Range TableThis changes Bullpups to use the Medium range table (Rifles) rather than Short (Shotguns/pistols). Compatiblity: Do not use with ADVENT Avenger's New Weapon Range Tables! Comparison: RANGE[1] = 40 vs 21 RANGE[2] = 35 vs 20 RANGE[3] = 32 vs 19 RANGE[4] = 28 vs 17 RANGE[5] = 23 vs 16 RANGE[6] = 19...16.6k downloadsupdated 9 y ago
- [WOTC] Armor & Vest ConfigA configurator mod for Armor and Vests with a variety of options. This does (should) not change anything by default. Due to the long config file for this mod, I strongly recommend you make a backup after you make your changes. Latest Major Update Changes Rewritten from scratch to my current less...16.3k downloadsupdated 9 y ago
- [WOTC] Overwhelming Enemy PodsThis greatly increases enemy squad size, intended to be used by players who prefer to play with XCOM squad sizes 6-12. For a less extreme version, see Lost are changed in a different way, brutes will be more common and higher hp variants are unlocked. For an example, Gatecrasher is now set up as...13.2k downloadsupdated 9 y ago
- [WOTC] Toned Down MilitiaMilitia aim reduced by 15-25 depending on rank. To partially compensate, increased their damage by 1.5 — Slightly lower than XCOM rifles. By default, the resistance militia forces have 95 aim—Matched or higher than any other units in the game. This brings them down to sensibility, in line with th...12.3k downloadsupdated 9 y ago
- [WOTC] random Not Created Equally***For War of the Chosen only*** Adds customizable Not Created Equally to soldiers and hero classes, varying their starting values of health, aim, defense, hack, dodge, will, and mobility. This is not balanced in the sense of more points in one stat is less of another, it is simply random. Some s...11.6k downloadsupdated 9 y ago
- Unrestricted Codex SpawningThis mod removes the restriction that the player has skulljacked an officer for the Codex to spawn as a normal unit. Made this because it seemed rather gamey to be incentivized not to do a primary strategic objective. Skulljack to your heart's content, they're going to show up anyway. They will a...11.3k downloadsupdated 9 y ago