STEAM_WORKSHOP creator
WW
16 projects across 1 game, 15.2k downloads in total.
- Projects
- 16
- Game
- 1
- Downloads
- 15.2k
- Last shipped
- 9 mo ago
- WW Regolith RefinarySlowly processes waste rock into useful construction materials. Produces 1.5 metals, 1 rare metal, and .5 Exotic Minerals per day from 10 waste rocks. Researching Factory AI and Amplify techs will increase production.1.9k downloadsupdated 10 mo ago
- WW Automatic Rare Metal ExtractorA fully automated facility that extracts 4 Rare Metals from underground deposits per day. Reseaching Amplify tech will increase production.1.6k downloadsupdated 9 mo ago
- WW Rehabilitation CenterThe Rehabilition Center removes colonists flaws like the Sanatorium, but is a small 3 hex building, not requiring a spire. Building Is not locked behind Behavioral Shaping, nor does it unlock the tech. Researching the Behavioral Melding tech can improve outcomes by replacing flaws with perks.1.6k downloadsupdated 10 mo ago
- WW Regolith ProcessorSlowly processes waste rock into useful construction materials. Produces 3 concrete, 3 metals and 1 rare metals per day. Researching Factory AI and Amplify techs will increase production. Note: This building produces more resources than it consumes. It's overkill. I will leave the mod published f...1.5k downloadsupdated 10 mo ago
- WW Technical SchoolThe Technical School cultivates desired perks in children. like the base game school, but is a small 3 hex building. Building Is not locked behind Martian Education, nor does it unlock the tech. Researching the Martian Education tech can improve outcomes by potentially producing Genius colonists.1.2k downloadsupdated 10 mo ago
- WW Convenience MarketSmall building for sales and servicing of food, medical and shopping needs. Doesn't require workers. Researching Servicebots tech will add the Karaoke Box which increases service comfort.1.2k downloadsupdated 10 mo ago
- WW 3D Manufacturing HubProduces 7 Polymers, 5.3 Machine Parts, and 3.7 Electronics from Water and Fuel per day; requires 8 workers per shift. Allows early colonies to produce all needed factory components at the expense of fuel, energy and lots of workers. Researching Factory AI and Amplify techs will increase producti...1.2k downloadsupdated 9 mo ago
- WW Advanced ElectrolyzerAn improved electrolysis unit that converts Water into 3 units of Fuel and 1.5 units of Oxygen. It can operate on the Martian surface and underground. Unlike Moxies, it is not suspended during dust storms and will continue working as long as it has plenty of water and power. Locked behind Low-G H...1.1k downloadsupdated 9 mo ago
- WW Automated Fungal FarmAutomated Fungal Farm that doesn't require workers. It's locked behind the Low-G Fungi tech, but can be unlocked with Mod Options before starting a new game.926 downloadsupdated 10 mo ago
- WW Sustenance Production HubSustenance Production Hub is a Hydroponics farm with faster crop grow times and 30% increased production. 2 Workers per shift. Researching Farm Automation will reduce workers to 1 per shift; you may also close the remaining worker slots manually (not the shift) to make the building fully automate...913 downloadsupdated 10 mo ago
- WW Martian CollegeA small 3-Hex building that trains specialists like the Martian University. Doesn't require researching Martian Education to unlock, but also doesn't allow you to choose which specialties to train and every colonist who doesnt have a specialty wants to go there. For more control you need the Mart...693 downloadsupdated 10 mo ago
- WW Hydro-Electric GeneratorThe Hydro-Electric Generator adds a compact underground-only power building that converts pressurized water flow into electricity, producing 15 Power while consuming just 0.5 Water, and increasing to 20 Power when placed directly adjacent to a working Water Extractor, rewarding smart underground...488 downloadsupdated 9 mo ago
- WW Specialist by ExperienceFixed CHOGGI Specialist by Experience mod to work with Relaunched. Workers gain specialty after 4 days in the workplace.358 downloadsupdated 9 mo ago
- WW Outpost BarrackThe Outpost Barrack is an crowded and uncomfortable out of dome residence that houses 24 colonists. It uses a focused microwave beam receiver to tie into the grid so it doesn't require power cables, and has self-contained electrolizer and moxie for air and water. Note: Unlike my other mods which...322 downloadsupdated 10 mo ago
- WW Apocalypse Game RuleApocalypse Mode (Game Rule) Selecting this rule automatically enables Armageddon, Dust in the Wind, and Winter Is Coming, dramatically increasing the frequency of Cold Waves and Meteor Storms in the early and mid game. As terraforming progresses, Mars slowly pushes back. Rising Temperature reduce...84 downloadsupdated 9 mo ago
- WW Constant Meteor StormsMeteor Storms start around SOL 7 then reoccur every following 7 or so SOLs, repeating until the end of the game or you disable in Mod Options. Terraforming will not stop them from occuring. Default setting starts cold waves at about 7 SOLs (170 hours in game), time can be adjusted in Mod Options....52 downloadsupdated 10 mo ago