STEAM_WORKSHOP creator
Biocarbinol
4 projects across 1 game, 23.2k downloads in total.
- Projects
- 4
- Game
- 1
- Downloads
- 23.2k
- Last shipped
- 8 y ago
- 2x unit size for allDisembark bug persist. All naval units have 2 ships. If you have the 160 men starting campaigns, and everything is correct, I would recommend ESF and setting the unit count to 3. Like described in this link:7.2k downloadsupdated 8 y ago
- 3x Unit Size (480) Actual Cohort Size! For Rome Only!Like it says, so HF steamtrolling. Or GL standing against the crushing weight of Rome. 3 ship per unit for Rome, to not get naval disembark bug. Cant get around it. AI will still mess up 3 ships per unit. If you have the 160 men starting campaigns, even thou everything is installed correct, I wou...5.7k downloadsupdated 8 y ago
- 3x Unit Size (480) Actual Cohort Size! For all factions!Reduced movmentspeed to half. Unfortunetly the naval bug persist. The largest ships can take 238 men. When the game states otherwise its not a actuall count, the game show the number that its told and can only substract the dead from that number. Either we need bigger sea maps and shore maps. Or...5.3k downloadsupdated 8 y ago
- 2x Unit Size For Rome OnlyOnly Rome has larger units, the rest have normal size, unfair, just for fun (its a game). As a result all naval units have 2 ships. Thats also for land units going to sea. Naval landings work, naval battles are tricky/clumsy your manouvers after first engagements is a mess (realistic?). If you ha...5.0k downloadsupdated 8 y ago