STEAM_WORKSHOP creator
Zarkis
24 projects across 2 games, 586.2k downloads in total.
- Projects
- 24
- Games
- 2
- Downloads
- 586.2k
- Last shipped
- 5 y ago
- Better TradeIn the vanilla game the amount of commodities you can export to a single trade partner is capped to 12 units no matter how many regions your trade partner owns. This makes upgrading your resource producing buildings kind of pointless, since you will produce much more goods then you can hope to tr...118.1k downloadsupdated 9 y ago
- Better Auto Resolve (kind of outdated)IMPORTANT NOTICE Since CA fixed a lot of issues with autoresolve in recent patches, I consider this mod as kind of outdated. You can still use it if you like it, but I don't think it is mandatory anymore. CONTENTS This mod makes the outcome of battles more similar to actually played battles but a...111.9k downloadsupdated 5 y ago
- Better Trade (WH2/ME)This mod increases the amount of exportable goods in relation to the number of regions your trade partner owns while reducing the price of commodities to keep the original balance of the game intact. With enough trade partners you may actually export all your goods now. As a result traits and eve...98.5k downloadsupdated 5 y ago
- The Empire - ReloadedThis mod is the successor to my now obsolete "The Empire" mod (which got honourably mentioned in CA's latest patch notes) . It adds new campaign mechanics, new dilemmata and incidents to your Empire campaign. I may add some more stuff over time. Empire Alliances (player only) As Empire player you...49.9k downloadsupdated 5 y ago
- THE SKAVENOVERVIEW This mod adds a new Skaven related campaign mechanic (Sneaky Skaven), and many new dilemmata and incidents for ALL factions plus some other gameplay changes to both the Mortal Empires and Vortex campaign. It also rebalances the food economy and income related to Skaven undercities. SNEAK...30.7k downloadsupdated 5 y ago
- Better Auto ResolveThis mod changes a lot of variables to make the outcome of auto resolved battles more similar to the results of played battles. Quality of units is more important then numbers, archers are less overpowered, and heroes or other single entity units no longer receive excessve damage (see a full list...28.7k downloadsupdated 9 y ago
- Happiness MattersIn TWWH the level of public order does not have any effect on gameplay other then leading to a revolt when the public order hits the bottom. This mod increases or decreases the tax of a province in relation to how happy its inhabitants are (from -15% to +15%). The effect is shown by a small icon...20.5k downloadsupdated 10 y ago
- Happiness Matters (WH2/ME)In vanilla WH2 the level of public order does only affect the High Elf factions. This mod adds this game mechanic to all other factions, but only affects the tax income. It increases or decreases the tax income of a province in relation to how happy its inhabitants are (from -15% to +15%). The ef...20.3k downloadsupdated 5 y ago
- Rise of the Beastmen - revisited (ME)OVERVIEW 'Rise of the Beastmen - revisited' is a scripted event mod for beastmen and non-beastmen players. It adds new game features, missions and incidents. The core of the mod is a optional beastmen invasion mechanic that spawns two waves of beastmen warherds in the middle and late game to spic...19.3k downloadsupdated 5 y ago
- Better Imperium Penalties (WH2/ME)In vanilla WH the player gets penalties to his diplomatic standing with every other faction (from -10 to up to -60) the bigger his empire becomes. These are the old imperium levels from Rome II in disguise. If you don't like the amount of these diplomatic changes but want to keep the game somewha...14.7k downloadsupdated 5 y ago
- The Woodelves (ME) OUTDATEDTHIS MOD IS OUTDATED! With the release of the new Wood Elves related patch this mod will be outdated. CA has changed a lot of the game mechanics for the woodelves, which make many parts of this mod obsolate. I will keep the mod in the workshop for a few more months, so people can finish their cam...14.3k downloadsupdated 6 y ago
- Rise of the Beastmen - Revised VersionRise of the Beastmen is a scripted event mod for those who think that there are not enough beastmen in the campaign. It will spice up the main warhammer campaign with two beastmen invasions, one in the early and one in the late game. It also adds additional hordes at game start and improves the h...11.2k downloadsupdated 9 y ago
- The EmpireThis mod adds a new campaign mechanics, new dilemmata and incidents to your Empire campaign. NEEDS A NEW CAMPAIGN TO WORK PROPERLY! NEW MECHANIC - The State of the Empire (player only) As newly elected Emperor you are responible for the saftey and integrity of the Empire as a whole. As long as al...10.8k downloadsupdated 9 y ago
- Better Sieges (WH2/ME)This is an improved version of my WH1 mod. CHANGES - Wall towers have a 160 degree field of fire but do less damage. They are less OP then in vanilla. - The range of towers depends on their upgrades. Low level towers can be outranged by artillery. - Both siege towers and wall towers are harder to...9.5k downloadsupdated 5 y ago
- Zarkis Mod CompilationOVERVIEW This is a compilation of all of my campaign mods. They all work together well and improve the vanilla gameplay instead of radically changing it: Better Trade - The amount of commodities is slightly higher per trade partner. Prices are adjusted accordingly. Better Imperium Penalties - Les...7.6k downloadsupdated 5 y ago
- Public Order RebalancedNOTE: Use either this mod or NO TAX MATTERS which contains the same changes to the tax mechanic without additional public order adjustments. This mod contains the following changes: - The public order bonus from taxes is set to -12 (compared to vanilla -4), but the handicaps from difficulty level...4.6k downloadsupdated 9 y ago
- Better Siege AttritionThis mod makes siege attrition kick in much faster but at a lower rate then in vanilla WH2: - Base siege holdout time depends on the settlement type: it is 4 turns for special settlements, 3 turns for major settlements and 2 turns for minor settlements. Garrison buildings add another turn. - Vani...4.0k downloadsupdated 5 y ago
- Better SiegesCA intended sieges in WHTW to be 'epic' and and a bloody affair for any unprepared attacker. However, it is very easy to slaughter the (AI) defenders of a walled settlement by using exploits like staying in the blind spots of the wall towers and fireing away with ranged units and magic or using a...3.9k downloadsupdated 9 y ago
- Better Rebellions (WH2/ME)Rebellions can now trigger a event that damages buildings and has a negative effect on the economy for a few turns. It won't happen with every rebellion though (because of technical limitations), but fairly often. COMPATIBILITY Works for WH2 and ME. Won't crash your game even if you uninstall the...3.3k downloadsupdated 5 y ago
- Better Imperium PenaltiesIn vanilla WH the player gets penalties to his diplomatic standing with every other faction (from -10 to up to -60) the bigger his empire becomes. These are the old imperium levels from Rome II in disguise. If you don't like the amount of these diplomatic changes but want to keep the game somewha...1.8k downloadsupdated 9 y ago
- Zarkis Mod CompilationThis is a compilation of some of my campaign mods. They all work together well and add to vanilla gameplay instead of radically changing it: - Happiness Matters - The Happiness of a province slightly influences the tax income - Better Trade - The amount of commodities you can export is no longer...929 downloadsupdated 9 y ago
- No Tax MattersNOTE: Use either this mod or PUBLIC ORDER REBALANCED which contains the same changes to the tax mechanic and additional public order adjustments. The public order bonus from taxes is set to -12 (compared to vanilla -4). The handicaps/bonuses from all difficulty levels are adjusted accordingly, so...656 downloadsupdated 9 y ago
- Better RebellionsIn vanilla Warhammer TW rebellions are a source of wealth and experience for the player and the whole system can be abused by raiding your own provinces and farming the spawning rebel armies each turn. This mod fixes that and makes rebellions a bit more unpleasent without overdoing it. The change...635 downloadsupdated 9 y ago
- Free Company & Flagellants Recruitment FixThe AI will recruit less free companies and flagellants. Their unit quality is now the same as Empire swordsmen and spears with shields, which means the AI will recruit equal numbers of them when possible. The fix will work with any save game and can be removed at any time.561 downloadsupdated 10 y ago