STEAM_WORKSHOP creator
Augustusng
16 projects across 2 games, 103.3k downloads in total.
- Projects
- 16
- Games
- 2
- Downloads
- 103.3k
- Last shipped
- 4 y ago
- Europa PerditaAurelinus has made an updated version of the mod, since I can't really keep working on it. The link is here: Europa Perdita is an overhaul for Total War: Attila, aiming to provide in-depth gameplay with a host of changes and additions, bringing the epic scale of campaigns, the complexity of gover...27.3k downloadsupdated 10 y ago
- 1English Faction Names Submod for DeI 1.2This the first part of the official English names submod for Divide et Impera 1.2. This submod is only faction names; unit names are unaffected. Unit names can be found in a separate submod (see collections) Most faction names have simply been reverted to their vanilla versions, but there are fou...21.2k downloadsupdated 8 y ago
- Transports Only Through PortsThis mod is based on a very similar mod created by IlluminatiRex for Rome 2. It's a very simple change, but hopefully it should reduce the tendency of AI hordes (and armies in general) to move out to sea. It seems impossible (or very difficult) to stop hordes from being able to use transport ship...12.1k downloadsupdated 11 y ago
- 1English Unit Names Submod for DeIThis the second part of the official English names submod for Divide et Impera. Faction names can be found in a separate submod (see collections). This mod changes the unit names in DeI to English or Anglicized versions. I've also uploaded this to the DeI submod forum on TWC: www.twcenter.net/for...9.8k downloadsupdated 4 y ago
- Imperator Augustus City and Province Names Submod for Divide et ImperaThis is a simple submod for Divide et Impera. It changes the names of cities and provinces on the Imperator Augustus campaign map to more accurate names for that time period. This is done because the Grand Campaign in DeI uses the IA map, and the names are adjusted to the starting date of the GC....6.3k downloadsupdated 5 y ago
- 1Vanilla City Names Submod for Divide et ImperaThis submod is pretty simple. It reverts my changes to city names in DeI to the vanilla names. With some exceptions. The IA map actually has several misspelled cities in vanilla. This submod fixes those (they're already fixed in the main DeI mod). They are: -Mediolanum -Moridunon -Ariminum -Eildo...4.5k downloadsupdated 8 y ago
- Parthian Shot (and Fire Whilst Moving) for all Missile Cavalry and Hybrid CavalryThis mod does exactly what the title says. All cavalry classified as missile cavalry now have Parthian Shot and Fire Whilst Moving. I've also given the Parthian Shot ability to those hybrid cavalry units that carry bows: Taifali Cavalry, Elite Sarmatian Cataphracts, Clibanarii, Shamans of the Ete...4.2k downloadsupdated 10 y ago
- 1Training Building Bonuses Removed Submod for DeI 1.1This submod, aside from being out of date, is no longer necessary with newer versions of DeI. I've created a submod for Divide et Impera to remove effects from buildings that give units buffs like +morale on recruitment, +charge bonus, +melee attack, that sort of thing. While these effects are fu...4.1k downloadsupdated 11 y ago
- Revised Diplomatic Effects - Imperium and CultureThis is an early version of a mod to change the dynamics of diplomacy in Attila. For now, all I've done here is to change: Imperium level diplomatic penalties - 1/2 of vanilla values. CAI religious, cultural, and imperium-based personality traits (hates rival empires, culturally tolerant, etc) -...3.3k downloadsupdated 11 y ago
- @g_Europa Perdita 12 TPY SubmodThis is an official submod for Europa Perdita that changes the grand campaign and Age of Charlemagne campaign to 12 turns per year, and changes the turn numbers for the climate change phases in the GC to match. It also doubles building construction times and research times, and cuts the rate of r...1.8k downloadsupdated 9 y ago
- @Latin Faction NamesThis mod translates all faction names into Latin - including rebels and separatists, for when you're playing as the Romans and can't be bothered to learn what those barbarians outside the Empire actually call themselves. I also have a version with faction names in their native languages (where I...1.8k downloadsupdated 10 y ago
- Imperium Gain From Technology RemovedAnother mod from me that does what the title says. :P Well, this one does a little more. I've removed the imperium gain from technology, but to rebalance that, I've increased the imperium gain from capturing regions. Here's how it works: Researching a technology - 0 prestige Capturing a region -...1.7k downloadsupdated 11 y ago
- English Faction Names Submod for Europa PerditaThis official submod for Europa Perdita changes all faction names into English/Anglicized versions. This means that most faction names are reverted to the vanilla ones, but a few have been changed in line with some ideas we're working on for the mod (most separatist factions have unique names, fo...1.7k downloadsupdated 10 y ago
- Authentic Faction NamesThis mod changes all grand campaign faction names to something more authentic. I've tried to find appropriate endonyms for each faction, but a few are still in Latin or Greek. Nothing is left in English though, except for rebels and separatists. Let me kno1.5k downloadsupdated 9 y ago
- DeI 1.2 Submod - More VassalsThis is a small submod for Divide et Impera I've made mostly for my own use; posting it in case someone else is interested. Basically it changes the client state/satrapy system to be more like Attila. It's not "all diplomatic options enabled," just "more" for some factions. I'm particularly inter...1.2k downloadsupdated 6 y ago
- Urbes et Administratio - Attila Building OverhaulTHIS MOD IS NO LONGER UPDATED. Check out my bigger overhaul, Europa Perdita, for a mod with these features and more. Urbes et Administratio, translated “cities and administration,” is a building overhaul mod for Total War: Attila which aims to provide a more challenging, rational, and maybe even...816 downloadsupdated 11 y ago