STEAM_WORKSHOP creator
IonizedMercury
18 projects across 2 games, 32.5k downloads in total.
- Projects
- 18
- Games
- 2
- Downloads
- 32.5k
- Last shipped
- 9 y ago
- Climate TweaksHi there, This is a simple mod that alters the progression of climate change in the game. Fertility change vanilla 400 -1 420 -2 432 -3 445 -4 Fertility change modded 400 -1 420 -3 432 -2 445 0 So fertility drops pretty low when Attila takes the reins, although not as low as the final climate cha...7.7k downloadsupdated 10 y ago
- Grand Campaign 2.0Hallo everyone, This mod here is something I worked for a while on, its purpose is to make the Grand Campaign in TWA a more enjoyable experience. It includes several changes I made in my previous mod plus a number of additional changes, namely: THE ROMAN FACTIONS -increased garrisons for Romans....5.2k downloadsupdated 9 y ago
- Climate Change DisabledHi y'all This is an alternate version to my Climate Tweaks mod which, as the title says, completely disables climate change in the Grand Campaign. Fertility will remain the same and the snow won't creep southwards. Enjoy!3.8k downloadsupdated 11 y ago
- An Alternative BeginningHi there, This is the first mod I made through the Assembly Kit, so please have mercy if it shouldn't turn out to be so great. Anyway, this mod contains a few changes to the starting diplomatic relations of the Grand Campaign: -Saxons and Jutes now start at war with the Caledonians instead of the...2.9k downloadsupdated 11 y ago
- Build Legendary Buildings anywhereHi y'all This is a simple mod that enables the player to build legendary buildings in every region, not just the capital. This should also help with some of the victory conditions that require legendary buildings which some factions could not or only awkwardly complete because they required the f...2.9k downloadsupdated 11 y ago
- Altered TowersThis is a small mod I made since I was pretty unhappy about the amount of friendly fire caused by a settlement's defensive towers. This mod does the following: -towers are now more accurate, there should be no more friendly fire or settlements put on fire because of it -damage output halved as co...2.5k downloadsupdated 11 y ago
- Campaign AI TweaksHello everyone This campaign AI alters the following things: -it compels the AI to put a bigger emphasis on occupying or vassalizing other factions, lowers the tendency to sack, leaves razing to the Nomads and increases the chance of colonization. Standard stuff -Colonization costs are halved -Fa...1.7k downloadsupdated 11 y ago
- Plumbata RevisedHi there, this is a small mod for all those who think that the Plumbata darts used by several roman units aren't up to snuff. This mod does the following: -Plumbata ammo for all units upped to 4 -Plumbata range increased to 100 -slight increase to accuracy -Eastern Armored Legio's Pila replaced w...912 downloadsupdated 11 y ago
- Minor Slav TweaksHi everyone, This is a standalone version of the tweaks I've made for the Slavic factions in Grand Campaign 2.0: -poison arrows added to Levy Archers, standard, flaming and heavy shot added to all other Slavic Archers -poison arrow effects completely revamped, see change notes -Slavic Archer line...831 downloadsupdated 11 y ago
- Politics TweaksHi there, if you are like me and think politics in Attila are a nice addition to the game if a bit dull, this mod's for you. It adds and alters the following things: -tenures for poltiical offices have been increased in length and also vary depending on position and culture -negative loyalty effe...763 downloadsupdated 11 y ago
- Gothic Units for the Black HunsHi there, As of the introduction of the White Huns, I decided to change Attila's Black Huns a bit. The Uar were historically part of the White Huns and not employed by their Black Hun brethren, while they used quite a bit of Germanic units levied from their Germanic subjects. To reflect this I ad...730 downloadsupdated 11 y ago
- Empires of Sand - Recruitment Fix [OBSOLETE]This is just a small fix that restores some of the missing units back to their respective faction's rosters: Beher's Chosen - Aksum T5 infantry barracks Sons of the Invincible Mahrem - Aksum T5 infantry barracks Zodiac Archers - T5 Infantry barracks This mod also includes my rough solution to the...681 downloadsupdated 11 y ago
- Romans Revised Part 2 : Unit TweaksThis is the part 2 out of 3 of my revision of the Romans, the parts all work individually. This part alters certain unit stats for the Romans, in particular: -all Roman units except for elite tier ones take only one turn to recruit -Cohors, Legio and Legio Comitatenses melee attack and charge bon...450 downloadsupdated 11 y ago
- Romans Revised Part 1 : Recruitment TweaksHello everyone, I'm of the opinion that the Romans in Attila need some help and since CA decided to give them none in the latest update, I decided to do so. This is part 1 of 3 of certain tweaks I've implemented to strengthen the Romans and make playing as them a more enjoyable experience. I've s...371 downloadsupdated 11 y ago
- Lords of the Land - Garrison Leaders and BodyguardsThis mod was inspired by the Garrison Commanders mod by Nefarias Bredd which adds garrison leaders to settlements with a T2 defense building. Link here: This mod goes a step further and adds a lord plus a high tier unit of bodyguards to every settlement on the map from the get-go. The idea behind...312 downloadsupdated 9 y ago
- Suebian Tweaks (standalone version)Hi there, This is the standalone version of my changes to Suebian recruitment and units. It's been originally a part of my Roman recruitment Tweaks mod, but I decided to also offer these alterations on their own. What this mod do is the following: -Suebi Warriors no longer upgrade into Suebi Cham...303 downloadsupdated 11 y ago
- Extended Siege Timer for Age of Charlemagne [OBSOLETE]This is just a small adjustment for the AoC campaign that extends the siege timer from 2 to 4 turns before attrition kicks in. Have fun! UPDATE 02/25/2016 Obsolete as of the latest patch.259 downloadsupdated 11 y ago
- Romans Revised Part 3 : Campaign Tweaks [OBSOLETE]Hi, this is part 3 out of 3 of my revision of the Romans, all parts work individually. This part slightly alters certain campaign values, as there is: -high and medium corruption slightly lowered to be 45/90% respectively (from vanilla 50/95) the Romans start with a bit more money this way -Minor...241 downloadsupdated 11 y ago